Introduce setting for a max height level for towns

Prior to this change, the game tended to place towns on mountain tops. Realistic heightmaps had limitations because of this.

This change allows the player to specify that the towns should be generated in the valleys.
This commit is contained in:
Andreas Schmitt
2021-06-19 03:48:05 +02:00
committed by Jonathan G Rennison
parent d718ba62ef
commit a17efcd7d5
5 changed files with 26 additions and 3 deletions

View File

@@ -1918,6 +1918,8 @@ STR_CONFIG_SETTING_TOWN_CARGO_FACTOR :Town cargo gene
STR_CONFIG_SETTING_TOWN_CARGO_FACTOR_HELPTEXT :Passenger, mail, and other town cargo production is scaled by approximately 2^factor (exponential)
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR :Industry cargo generation factor (less < 0 < more): {STRING2}
STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT :Primary industry cargo production is scaled by approximately 2^factor (exponential). This excludes tree-cutting industries.{}This is not guaranteed to be fully compatible with all industry NewGRFs.
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT :No towns above height level: {STRING2}
STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT_HELPTEXT :No towns above the specified height level are built during map creation.
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills