Introduce setting for a max height level for towns
Prior to this change, the game tended to place towns on mountain tops. Realistic heightmaps had limitations because of this. This change allows the player to specify that the towns should be generated in the valleys.
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Jonathan G Rennison
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a17efcd7d5
@@ -1918,6 +1918,8 @@ STR_CONFIG_SETTING_TOWN_CARGO_FACTOR :Town cargo gene
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STR_CONFIG_SETTING_TOWN_CARGO_FACTOR_HELPTEXT :Passenger, mail, and other town cargo production is scaled by approximately 2^factor (exponential)
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STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR :Industry cargo generation factor (less < 0 < more): {STRING2}
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STR_CONFIG_SETTING_INDUSTRY_CARGO_FACTOR_HELPTEXT :Primary industry cargo production is scaled by approximately 2^factor (exponential). This excludes tree-cutting industries.{}This is not guaranteed to be fully compatible with all industry NewGRFs.
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STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT :No towns above height level: {STRING2}
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STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT_HELPTEXT :No towns above the specified height level are built during map creation.
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STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2}
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STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills
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