Allow converting track under trains when compatible with the new rail type
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@@ -2027,6 +2027,70 @@ static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
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return nullptr;
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return nullptr;
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}
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}
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struct EnsureNoIncompatibleRailtypeTrainOnGroundData {
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int z;
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RailType type;
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};
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static Vehicle *EnsureNoIncompatibleRailtypeTrainProc(Vehicle *v, void *data)
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{
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const EnsureNoIncompatibleRailtypeTrainOnGroundData *procdata = (EnsureNoIncompatibleRailtypeTrainOnGroundData *)data;
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if (v->z_pos > procdata->z) return nullptr;
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if (HasBit(Train::From(v)->First()->compatible_railtypes, procdata->type)) return nullptr;
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return v;
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}
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CommandCost EnsureNoIncompatibleRailtypeTrainOnGround(TileIndex tile, RailType type)
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{
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EnsureNoIncompatibleRailtypeTrainOnGroundData data = {
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GetTileMaxPixelZ(tile),
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type
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};
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if (HasVehicleOnPos(tile, VEH_TRAIN, &data, &EnsureNoIncompatibleRailtypeTrainProc)) {
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return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY);
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}
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return CommandCost();
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}
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struct EnsureNoIncompatibleRailtypeTrainOnTrackBitsData {
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TrackBits track_bits;
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RailType type;
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};
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static Vehicle *EnsureNoIncompatibleRailtypeTrainOnTrackProc(Vehicle *v, void *data)
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{
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const EnsureNoIncompatibleRailtypeTrainOnTrackBitsData *procdata = (EnsureNoIncompatibleRailtypeTrainOnTrackBitsData *)data;
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TrackBits rail_bits = procdata->track_bits;
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Train *t = Train::From(v);
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if (HasBit(t->First()->compatible_railtypes, procdata->type)) return nullptr;
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if (rail_bits & TRACK_BIT_WORMHOLE) {
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if (t->track & TRACK_BIT_WORMHOLE) return v;
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rail_bits &= ~TRACK_BIT_WORMHOLE;
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} else if (t->track & TRACK_BIT_WORMHOLE) {
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return nullptr;
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}
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if ((t->track != rail_bits) && !TracksOverlap(t->track | rail_bits)) return nullptr;
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return v;
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}
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CommandCost EnsureNoIncompatibleRailtypeTrainOnTrackBits(TileIndex tile, TrackBits track_bits, RailType type)
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{
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EnsureNoIncompatibleRailtypeTrainOnTrackBitsData data = {
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track_bits,
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type
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};
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if (HasVehicleOnPos(tile, VEH_TRAIN, &data, &EnsureNoIncompatibleRailtypeTrainOnTrackProc)) {
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return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY);
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}
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return CommandCost();
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}
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/**
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/**
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* Convert one rail type to the other. You can convert normal rail to
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* Convert one rail type to the other. You can convert normal rail to
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* monorail/maglev easily or vice-versa.
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* monorail/maglev easily or vice-versa.
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@@ -2119,7 +2183,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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* Tunnels and bridges have special check later */
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* Tunnels and bridges have special check later */
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if (tt != MP_TUNNELBRIDGE) {
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if (tt != MP_TUNNELBRIDGE) {
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if (!IsCompatibleRail(type, totype) || !IsCompatibleRail(secondary_type, totype)) {
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if (!IsCompatibleRail(type, totype) || !IsCompatibleRail(secondary_type, totype)) {
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CommandCost ret = IsPlainRailTile(tile) ? EnsureNoTrainOnTrackBits(tile, GetTrackBits(tile)) : EnsureNoVehicleOnGround(tile);
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CommandCost ret = IsPlainRailTile(tile) ? EnsureNoIncompatibleRailtypeTrainOnTrackBits(tile, GetTrackBits(tile), totype) : EnsureNoIncompatibleRailtypeTrainOnGround(tile, totype);
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if (ret.Failed()) {
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if (ret.Failed()) {
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error = ret;
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error = ret;
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continue;
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continue;
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