Rename close window functions to match upstream
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@@ -408,7 +408,7 @@ public:
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*/
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void ShowLandInfo(TileIndex tile)
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{
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DeleteWindowById(WC_LAND_INFO, 0);
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CloseWindowById(WC_LAND_INFO, 0);
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new LandInfoWindow(tile);
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}
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@@ -581,7 +581,7 @@ struct AboutWindow : public Window {
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void ShowAboutWindow()
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{
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DeleteWindowByClass(WC_GAME_OPTIONS);
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CloseWindowByClass(WC_GAME_OPTIONS);
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new AboutWindow();
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}
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@@ -843,7 +843,7 @@ struct TooltipsWindow : public Window
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*/
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void GuiShowTooltips(Window *parent, StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_tooltip)
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{
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DeleteWindowById(WC_TOOLTIPS, 0);
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CloseWindowById(WC_TOOLTIPS, 0);
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if (str == STR_NULL || !_cursor.in_window) return;
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@@ -1184,7 +1184,7 @@ static WindowDesc _query_string_desc(
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*/
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void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
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{
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DeleteWindowByClass(WC_QUERY_STRING);
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CloseWindowByClass(WC_QUERY_STRING);
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new QueryStringWindow(str, caption, ((flags & QSF_LEN_IN_CHARS) ? MAX_CHAR_LENGTH : 1) * maxsize, maxsize, &_query_string_desc, parent, afilter, flags);
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}
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@@ -1287,7 +1287,7 @@ struct QueryWindow : public Window {
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switch (widget) {
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case WID_Q_YES: {
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/* in the Generate New World window, clicking 'Yes' causes
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* DeleteNonVitalWindows() to be called - we shouldn't be in a window then */
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* CloseNonVitalWindows() to be called - we shouldn't be in a window then */
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QueryCallbackProc *proc = this->proc;
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Window *parent = this->parent;
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/* Prevent the destructor calling the callback function */
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