Rename close window functions to match upstream
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@@ -237,7 +237,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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this->CloseConnection(res);
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_networking = false;
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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return;
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}
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@@ -267,8 +267,8 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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ClientNetworkEmergencySave();
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}
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DeleteNetworkClientWindows();
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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CloseNetworkClientWindows();
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CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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if (_game_mode != GM_MENU) _switch_mode = SM_MENU;
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_networking = false;
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@@ -1395,7 +1395,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_SETTINGS_ACCESS
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_network_settings_access = p->Recv_bool();
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DeleteWindowById(WC_CHEATS, 0);
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CloseWindowById(WC_CHEATS, 0);
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ReInitAllWindows(false);
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return NETWORK_RECV_STATUS_OKAY;
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