Rename close window functions to match upstream

This commit is contained in:
Jonathan G Rennison
2023-09-15 20:59:08 +01:00
parent ed1b842ad3
commit a18f3274b4
75 changed files with 291 additions and 299 deletions

View File

@@ -237,7 +237,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
this->CloseConnection(res);
_networking = false;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return;
}
@@ -267,8 +267,8 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
ClientNetworkEmergencySave();
}
DeleteNetworkClientWindows();
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
CloseNetworkClientWindows();
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
if (_game_mode != GM_MENU) _switch_mode = SM_MENU;
_networking = false;
@@ -1395,7 +1395,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_SETTINGS_ACCESS
_network_settings_access = p->Recv_bool();
DeleteWindowById(WC_CHEATS, 0);
CloseWindowById(WC_CHEATS, 0);
ReInitAllWindows(false);
return NETWORK_RECV_STATUS_OKAY;