(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle.

This commit is contained in:
rubidium
2007-09-16 20:48:00 +00:00
parent 4a621fec63
commit a18f3f25a9
3 changed files with 11 additions and 11 deletions

View File

@@ -517,9 +517,9 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 fla
uint num_vehicles = 1 + CountArticulatedParts(engine);
if (!(flags & DC_QUERY_COST)) {
Vehicle *vl[11]; // Allow for wagon and upto 10 artic parts.
memset(&vl, 0, sizeof(vl));
/* Allow for the wagon and the articulated parts. */
Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * num_vehicles);
memset(vl, 0, sizeof(*vl) * num_vehicles);
if (!Vehicle::AllocateList(vl, num_vehicles))
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
@@ -685,9 +685,9 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
CountArticulatedParts(p1);
if (!(flags & DC_QUERY_COST)) {
Vehicle *vl[12]; // Allow for upto 10 artic parts and dual-heads
memset(&vl, 0, sizeof(vl));
/* Allow for the dual-heads and the articulated parts. */
Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * num_vehicles);
memset(vl, 0, sizeof(*vl) * num_vehicles);
if (!Vehicle::AllocateList(vl, num_vehicles))
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);