(svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. Almost done. Yeah. I know, I've already said that...
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@@ -1,5 +1,7 @@
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/* $Id$ */
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/** @file vehicle_gui.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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@@ -162,12 +164,12 @@ void DepotSortList(Vehicle **v, uint16 length)
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qsort((void*)v, length, sizeof(v[0]), _vehicle_sorter[0]);
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}
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// draw the vehicle profit button in the vehicle list window.
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/** draw the vehicle profit button in the vehicle list window. */
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void DrawVehicleProfitButton(const Vehicle *v, int x, int y)
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{
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SpriteID pal;
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// draw profit-based colored icons
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/* draw profit-based colored icons */
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if (v->age <= 365 * 2) {
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pal = PALETTE_TO_GREY;
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} else if (v->profit_last_year < 0) {
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@@ -421,6 +423,7 @@ static const WindowDesc _vehicle_refit_desc = {
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/** Show the refit window for a vehicle
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* @param *v The vehicle to show the refit window for
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* @param order of the vehicle (?)
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*/
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void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order)
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{
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@@ -466,18 +469,18 @@ void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order)
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}
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}
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/* Display additional text from NewGRF in the purchase information window */
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/** Display additional text from NewGRF in the purchase information window */
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uint ShowAdditionalText(int x, int y, uint w, EngineID engine)
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{
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uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
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if (callback == CALLBACK_FAILED) return 0;
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// STR_02BD is used to start the string with {BLACK}
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/* STR_02BD is used to start the string with {BLACK} */
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SetDParam(0, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback));
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return DrawStringMultiLine(x, y, STR_02BD, w);
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}
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/* Count the number of bits that are set in a mask */
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/** Count the number of bits that are set in a mask */
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static uint CountBits(uint32 mask)
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{
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uint c = 0;
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@@ -485,7 +488,7 @@ static uint CountBits(uint32 mask)
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return c;
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}
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/* Display list of cargo types of the engine, for the purchase information window */
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/** Display list of cargo types of the engine, for the purchase information window */
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uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine)
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{
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/* List of cargo types of this engine */
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@@ -529,7 +532,7 @@ uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine)
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}
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// if the sorting criteria had the same value, sort vehicle by unitnumber
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/* if the sorting criteria had the same value, sort vehicle by unitnumber */
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#define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}}
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static int CDECL VehicleNumberSorter(const void *a, const void *b)
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@@ -1140,7 +1143,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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switch (e->we.dropdown.button) {
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case VLW_WIDGET_SORT_BY_PULLDOWN:
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if (vl->l.sort_type != e->we.dropdown.index) {
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// value has changed -> resort
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/* value has changed -> resort */
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vl->l.flags |= VL_RESORT;
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vl->l.sort_type = e->we.dropdown.index;
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vl->_sorting->criteria = vl->l.sort_type;
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