Network: Add state checksum which is check in network sync
This commit is contained in:
@@ -460,6 +460,7 @@ core/alloc_type.hpp
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core/backup_type.hpp
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core/bitmath_func.cpp
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core/bitmath_func.hpp
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core/checksum_func.hpp
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core/container_func.hpp
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core/dyn_arena_alloc.hpp
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core/endian_func.hpp
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@@ -40,6 +40,7 @@
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#include "disaster_vehicle.h"
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#include "newgrf_airporttiles.h"
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#include "framerate_type.h"
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#include "core/checksum_func.hpp"
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#include "table/strings.h"
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@@ -2127,6 +2128,7 @@ static bool AircraftEventHandler(Aircraft *v, int loop)
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bool Aircraft::Tick()
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{
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UpdateStateChecksum((((uint64) this->x_pos) << 32) | this->y_pos);
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if (!this->IsNormalAircraft()) return true;
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this->tick_counter++;
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33
src/core/checksum_func.hpp
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33
src/core/checksum_func.hpp
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@@ -0,0 +1,33 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file checksum_func.hpp Checksum utility functions. */
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#ifndef CHECKSUM_FUNC_HPP
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#define CHECKSUM_FUNC_HPP
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#include "bitmath_func.hpp"
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struct SimpleChecksum64 {
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uint64 state = 0;
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void Update(uint64 input)
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{
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this->state = ROL(this->state, 1) ^ input ^ 0x123456789ABCDEF7ULL;
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}
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};
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extern SimpleChecksum64 _state_checksum;
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inline void UpdateStateChecksum(uint64 input)
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{
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_state_checksum.Update(input);
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}
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#endif /* CHECKSUM_FUNC_HPP */
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@@ -12,6 +12,8 @@
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#ifndef RANDOM_FUNC_HPP
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#define RANDOM_FUNC_HPP
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#include "bitmath_func.hpp"
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#if defined(__APPLE__)
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/* Apple already has Random declared */
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#define Random OTTD_Random
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@@ -47,6 +47,7 @@
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#include "company_base.h"
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#include "core/random_func.hpp"
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#include "core/backup_type.hpp"
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#include "core/checksum_func.hpp"
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#include "table/strings.h"
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@@ -707,6 +708,7 @@ static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = {
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bool DisasterVehicle::Tick()
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{
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UpdateStateChecksum((((uint64) this->x_pos) << 32) | this->y_pos);
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return _disastervehicle_tick_procs[this->subtype](this);
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}
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@@ -18,6 +18,7 @@
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#include "animated_tile_func.h"
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#include "effectvehicle_func.h"
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#include "effectvehicle_base.h"
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#include "core/checksum_func.hpp"
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#include <algorithm>
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@@ -670,6 +671,7 @@ EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, Eff
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bool EffectVehicle::Tick()
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{
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UpdateStateChecksum((((uint64) this->x_pos) << 32) | this->y_pos);
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return _effect_tick_procs[this->subtype](this);
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}
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@@ -35,6 +35,7 @@
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#include "../core/pool_func.hpp"
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#include "../gfx_func.h"
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#include "../error.h"
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#include "../core/checksum_func.hpp"
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#include "../safeguards.h"
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@@ -74,6 +75,7 @@ uint32 _sync_seed_1; ///< Seed to compare during sync checks.
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#ifdef NETWORK_SEND_DOUBLE_SEED
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uint32 _sync_seed_2; ///< Second part of the seed.
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#endif
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uint64 _sync_state_checksum; ///< State checksum to compare during sync checks.
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uint32 _sync_frame; ///< The frame to perform the sync check.
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bool _network_first_time; ///< Whether we have finished joining or not.
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bool _network_udp_server; ///< Is the UDP server started?
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@@ -1028,6 +1030,7 @@ void NetworkGameLoop()
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#ifdef NETWORK_SEND_DOUBLE_SEED
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_sync_seed_2 = _random.state[1];
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#endif
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_sync_state_checksum = _state_checksum.state;
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NetworkServer_Tick(send_frame);
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} else {
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@@ -32,6 +32,7 @@
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#include "../core/backup_type.hpp"
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#include "../thread.h"
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#include "../crashlog.h"
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#include "../core/checksum_func.hpp"
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#include "table/strings.h"
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@@ -282,9 +283,9 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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if (_sync_frame != 0) {
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if (_sync_frame == _frame_counter) {
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#ifdef NETWORK_SEND_DOUBLE_SEED
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if (_sync_seed_1 != _random.state[0] || _sync_seed_2 != _random.state[1]) {
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if (_sync_seed_1 != _random.state[0] || _sync_seed_2 != _random.state[1] || _sync_state_checksum != _state_checksum.state) {
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#else
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if (_sync_seed_1 != _random.state[0]) {
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if (_sync_seed_1 != _random.state[0] || _sync_state_checksum != _state_checksum.state) {
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#endif
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NetworkError(STR_NETWORK_ERROR_DESYNC);
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DEBUG(desync, 1, "sync_err: date{%08x; %02x; %02x}", _date, _date_fract, _tick_skip_counter);
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@@ -945,6 +946,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p
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#ifdef NETWORK_SEND_DOUBLE_SEED
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_sync_seed_2 = p->Recv_uint32();
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#endif
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_sync_state_checksum = p->Recv_uint64();
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}
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#endif
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/* Receive the token. */
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@@ -972,6 +974,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_SYNC(Packet *p)
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#ifdef NETWORK_SEND_DOUBLE_SEED
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_sync_seed_2 = p->Recv_uint32();
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#endif
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_sync_state_checksum = p->Recv_uint64();
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -118,6 +118,7 @@ extern uint32 _sync_seed_1;
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#ifdef NETWORK_SEND_DOUBLE_SEED
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extern uint32 _sync_seed_2;
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#endif
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extern uint64 _sync_state_checksum;
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extern uint32 _sync_frame;
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extern bool _network_first_time;
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/* Vars needed for the join-GUI */
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@@ -689,6 +689,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendFrame()
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#ifdef NETWORK_SEND_DOUBLE_SEED
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p->Send_uint32(_sync_seed_2);
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#endif
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p->Send_uint64(_sync_state_checksum);
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#endif
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/* If token equals 0, we need to make a new token and send that. */
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@@ -711,6 +712,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendSync()
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#ifdef NETWORK_SEND_DOUBLE_SEED
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p->Send_uint32(_sync_seed_2);
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#endif
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p->Send_uint64(_sync_state_checksum);
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this->SendPacket(p);
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -77,6 +77,7 @@
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#include "string_func_extra.h"
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#include "industry.h"
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#include "cargopacket.h"
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#include "core/checksum_func.hpp"
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#include "linkgraph/linkgraphschedule.h"
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#include "tracerestrict.h"
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@@ -103,6 +104,8 @@ GameEventFlags _game_events_overall;
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time_t _game_load_time;
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SimpleChecksum64 _state_checksum;
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/**
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* Error handling for fatal user errors.
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* @param s the string to print.
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@@ -1749,6 +1752,11 @@ void StateGameLoop()
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CallWindowGameTickEvent();
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NewsLoop();
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cur_company.Restore();
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Company *c;
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FOR_ALL_COMPANIES(c) {
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UpdateStateChecksum(c->money);
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}
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}
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assert(IsLocalCompany());
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@@ -39,6 +39,7 @@
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#include "framerate_type.h"
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#include "scope_info.h"
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#include "string_func.h"
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#include "core/checksum_func.hpp"
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#include "table/strings.h"
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@@ -1061,6 +1062,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
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default: NOT_REACHED();
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}
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UpdateStateChecksum((((uint64) v->index) << 32) | (path_found << 16) | best_track);
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v->HandlePathfindingResult(path_found);
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found_best_track:;
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@@ -1726,6 +1728,8 @@ Money RoadVehicle::GetRunningCost() const
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bool RoadVehicle::Tick()
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{
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UpdateStateChecksum((((uint64) this->x_pos) << 32) | this->y_pos);
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UpdateStateChecksum((((uint64) this->state) << 32) | this->frame);
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if (this->IsFrontEngine()) {
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if (!(this->IsRoadVehicleStopped())) this->running_ticks++;
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return RoadVehController(this);
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@@ -108,6 +108,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_GAME_EVENTS, XSCF_NULL, 1, 1, "game_events", nullptr, nullptr, nullptr },
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{ XSLFI_ROAD_LAYOUT_CHANGE_CTR, XSCF_NULL, 1, 1, "road_layout_change_ctr", nullptr, nullptr, nullptr },
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{ XSLFI_TOWN_CARGO_MATRIX, XSCF_NULL, 1, 1, "town_cargo_matrix", nullptr, nullptr, nullptr },
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{ XSLFI_STATE_CHECKSUM, XSCF_NULL, 1, 1, "state_checksum", nullptr, nullptr, nullptr },
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{ XSLFI_DEBUG, XSCF_IGNORABLE_ALL, 1, 1, "debug", nullptr, nullptr, "DBGL" },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
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};
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@@ -75,6 +75,7 @@ enum SlXvFeatureIndex {
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XSLFI_GAME_EVENTS, ///< Game event flags
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XSLFI_ROAD_LAYOUT_CHANGE_CTR, ///< Road layout change counter
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XSLFI_TOWN_CARGO_MATRIX, ///< Town cargo matrix savegame format changes
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XSLFI_STATE_CHECKSUM, ///< State checksum
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XSLFI_DEBUG, ///< Debugging info
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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@@ -19,6 +19,7 @@
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#include "../core/random_func.hpp"
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#include "../fios.h"
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#include "../road_type.h"
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#include "../core/checksum_func.hpp"
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#include "saveload.h"
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@@ -86,6 +87,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_120),
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SLEG_VAR(_random.state[0], SLE_UINT32),
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SLEG_VAR(_random.state[1], SLE_UINT32),
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SLEG_CONDVAR_X(_state_checksum.state, SLE_UINT64, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_STATE_CHECKSUM)),
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SLE_CONDNULL(1, SL_MIN_VERSION, SLV_10),
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SLE_CONDNULL(4, SLV_10, SLV_120),
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SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
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@@ -114,6 +116,7 @@ static const SaveLoadGlobVarList _date_check_desc[] = {
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SLE_CONDNULL(2, SL_MIN_VERSION, SLV_120),
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SLE_NULL(4), // _random.state[0]
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SLE_NULL(4), // _random.state[1]
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SLE_CONDNULL_X(8, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_STATE_CHECKSUM)), // _state_checksum.state
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SLE_CONDNULL(1, SL_MIN_VERSION, SLV_10),
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SLE_CONDNULL(4, SLV_10, SLV_120),
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SLE_NULL(1), // _cur_company_tick_index
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@@ -36,6 +36,7 @@
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#include "tunnelbridge_map.h"
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#include "zoom_func.h"
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#include "framerate_type.h"
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#include "core/checksum_func.hpp"
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#include "table/strings.h"
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@@ -523,6 +524,7 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
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default: NOT_REACHED();
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}
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}
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UpdateStateChecksum((((uint64) v->index) << 32) | (path_found << 16) | track);
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v->HandlePathfindingResult(path_found);
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return track;
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@@ -948,6 +950,7 @@ reverse_direction:
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bool Ship::Tick()
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{
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UpdateStateChecksum((((uint64) this->x_pos) << 32) | this->y_pos);
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if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
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ShipController(this);
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@@ -43,6 +43,7 @@
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#include "engine_func.h"
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#include "bridge_signal_map.h"
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#include "scope_info.h"
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#include "core/checksum_func.hpp"
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#include "table/strings.h"
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#include "table/train_cmd.h"
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@@ -3127,6 +3128,7 @@ static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir,
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TileIndex new_tile = res_dest.tile;
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Track next_track = DoTrainPathfind(v, new_tile, dest_enterdir, tracks, path_found, do_track_reservation, &res_dest);
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UpdateStateChecksum((((uint64) v->index) << 32) | (path_found << 16) | next_track);
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if (new_tile == tile) best_track = next_track;
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v->HandlePathfindingResult(path_found);
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}
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@@ -4971,6 +4973,7 @@ Money Train::GetRunningCost() const
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*/
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bool Train::Tick()
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{
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UpdateStateChecksum((((uint64) this->x_pos) << 32) | (this->y_pos << 16) | this->track );
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if (this->IsFrontEngine()) {
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if (!(this->vehstatus & VS_STOPPED) || this->cur_speed > 0) this->running_ticks++;
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