@@ -640,7 +640,7 @@ static void CompanyCheckBankrupt(Company *c)
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* that changing the current company is okay. In case of single
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* player we are sure (the above check) that we are not the local
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* company and thus we won't be moved. */
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if (!_networking || _network_server) DoCommandP(0, CCA_DELETE | (c->index << 16), CRR_BANKRUPT, CMD_COMPANY_CTRL);
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if (!_networking || _network_server) DoCommandP(0, CCA_DELETE | (c->index << 16) | (CRR_BANKRUPT << 24), 0, CMD_COMPANY_CTRL);
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break;
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}
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}
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