Merge branch 'master' into jgrpp

# Conflicts:
#	src/lang/korean.txt
#	src/saveload/afterload.cpp
#	src/saveload/ai_sl.cpp
#	src/saveload/game_sl.cpp
#	src/script/script_instance.cpp
This commit is contained in:
Jonathan G Rennison
2022-12-31 18:17:24 +00:00
35 changed files with 289 additions and 201 deletions

View File

@@ -114,11 +114,8 @@ struct AIPLChunkHandler : ChunkHandler {
config->StringToSettings(_ai_saveload_settings);
/* Start the AI directly if it was active in the savegame */
if (Company::IsValidAiID(index)) {
AI::StartNew(index, false);
AI::Load(index, _ai_saveload_version);
}
/* Load the AI saved data */
if (Company::IsValidAiID(index)) config->SetToLoadData(AIInstance::Load(_ai_saveload_version));
}
}

View File

@@ -106,9 +106,8 @@ struct GSDTChunkHandler : ChunkHandler {
config->StringToSettings(_game_saveload_settings);
/* Start the GameScript directly if it was active in the savegame */
Game::StartNew();
Game::Load(_game_saveload_version);
/* Load the GameScript saved data */
config->SetToLoadData(GameInstance::Load(_game_saveload_version));
if (SlIterateArray() != -1) SlErrorCorrupt("Too many GameScript configs");
}