Merge branch 'master' into jgrpp
# Conflicts: # src/lang/korean.txt # src/saveload/afterload.cpp # src/saveload/ai_sl.cpp # src/saveload/game_sl.cpp # src/script/script_instance.cpp
This commit is contained in:
@@ -26,6 +26,7 @@ void ScriptConfig::Change(const char *name, int version, bool force_exact_match,
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if (this->config_list != nullptr) delete this->config_list;
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this->config_list = (info == nullptr) ? nullptr : new ScriptConfigItemList();
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if (this->config_list != nullptr) this->PushExtraConfigList();
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this->to_load_data.reset();
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this->ClearConfigList();
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@@ -49,6 +50,7 @@ ScriptConfig::ScriptConfig(const ScriptConfig *config)
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this->version = config->version;
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this->config_list = nullptr;
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this->is_random = config->is_random;
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this->to_load_data.reset();
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for (const auto &item : config->settings) {
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this->settings[stredup(item.first)] = item.second;
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@@ -63,6 +65,7 @@ ScriptConfig::~ScriptConfig()
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free(this->name);
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this->ResetSettings();
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if (this->config_list != nullptr) delete this->config_list;
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this->to_load_data.reset();
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}
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ScriptInfo *ScriptConfig::GetInfo() const
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@@ -238,3 +241,14 @@ const char *ScriptConfig::GetTextfile(TextfileType type, CompanyID slot) const
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return ::GetTextfile(type, (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR, this->GetInfo()->GetMainScript());
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}
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void ScriptConfig::SetToLoadData(ScriptInstance::ScriptData *data)
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{
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this->to_load_data.reset(data);
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}
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ScriptInstance::ScriptData *ScriptConfig::GetToLoadData()
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{
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return this->to_load_data.get();
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}
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@@ -16,6 +16,7 @@
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#include "../core/string_compare_type.hpp"
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#include "../company_type.h"
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#include "../textfile_gui.h"
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#include "script_instance.hpp"
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/** Bitmask of flags for Script settings. */
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enum ScriptConfigFlags {
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@@ -63,7 +64,8 @@ public:
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version(-1),
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info(nullptr),
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config_list(nullptr),
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is_random(false)
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is_random(false),
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to_load_data(nullptr)
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{}
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/**
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@@ -185,13 +187,17 @@ public:
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*/
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const char *GetTextfile(TextfileType type, CompanyID slot) const;
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void SetToLoadData(ScriptInstance::ScriptData *data);
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ScriptInstance::ScriptData *GetToLoadData();
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protected:
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const char *name; ///< Name of the Script
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int version; ///< Version of the Script
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class ScriptInfo *info; ///< ScriptInfo object for related to this Script version
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SettingValueList settings; ///< List with all setting=>value pairs that are configure for this Script
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ScriptConfigItemList *config_list; ///< List with all settings defined by this Script
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bool is_random; ///< True if the AI in this slot was randomly chosen.
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const char *name; ///< Name of the Script
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int version; ///< Version of the Script
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class ScriptInfo *info; ///< ScriptInfo object for related to this Script version
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SettingValueList settings; ///< List with all setting=>value pairs that are configure for this Script
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ScriptConfigItemList *config_list; ///< List with all settings defined by this Script
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bool is_random; ///< True if the AI in this slot was randomly chosen.
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std::unique_ptr<ScriptInstance::ScriptData> to_load_data; ///< Data to load after the Script start.
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/**
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* In case you have mandatory non-Script-definable config entries in your
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@@ -366,17 +366,6 @@ void *ScriptInstance::GetLogPointer()
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* - null: No data.
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*/
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/** The type of the data that follows in the savegame. */
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enum SQSaveLoadType {
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SQSL_INT = 0x00, ///< The following data is an integer.
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SQSL_STRING = 0x01, ///< The following data is an string.
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SQSL_ARRAY = 0x02, ///< The following data is an array.
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SQSL_TABLE = 0x03, ///< The following data is an table.
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SQSL_BOOL = 0x04, ///< The following data is a boolean.
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SQSL_NULL = 0x05, ///< A null variable.
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SQSL_ARRAY_TABLE_END = 0xFF, ///< Marks the end of an array or table, no data follows.
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};
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static byte _script_sl_byte; ///< Used as source/target by the script saveload code to store/load a single byte.
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/** SaveLoad array that saves/loads exactly one byte. */
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@@ -595,14 +584,14 @@ bool ScriptInstance::IsPaused()
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return this->is_paused;
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}
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/* static */ bool ScriptInstance::LoadObjects(HSQUIRRELVM vm)
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/* static */ bool ScriptInstance::LoadObjects(ScriptData *data)
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{
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SlObject(nullptr, _script_byte);
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switch (_script_sl_byte) {
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case SQSL_INT: {
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int64 value;
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SlArray(&value, 1, (IsSavegameVersionBefore(SLV_SCRIPT_INT64) && SlXvIsFeatureMissing(XSLFI_SCRIPT_INT64)) ? SLE_FILE_I32 | SLE_VAR_I64 : SLE_INT64);
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if (vm != nullptr) sq_pushinteger(vm, (SQInteger)value);
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if (data != nullptr) data->push_back((SQInteger)value);
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return true;
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}
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@@ -611,37 +600,79 @@ bool ScriptInstance::IsPaused()
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static char buf[std::numeric_limits<decltype(_script_sl_byte)>::max()];
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SlArray(buf, _script_sl_byte, SLE_CHAR);
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StrMakeValidInPlace(buf, buf + _script_sl_byte);
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if (vm != nullptr) sq_pushstring(vm, buf, -1);
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if (data != nullptr) data->push_back(std::string(buf));
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return true;
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}
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case SQSL_ARRAY:
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case SQSL_TABLE: {
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if (data != nullptr) data->push_back((SQSaveLoadType)_script_sl_byte);
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while (LoadObjects(data));
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return true;
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}
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case SQSL_BOOL: {
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SlObject(nullptr, _script_byte);
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if (data != nullptr) data->push_back((SQBool)(_script_sl_byte != 0));
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return true;
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}
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case SQSL_NULL: {
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if (data != nullptr) data->push_back((SQSaveLoadType)_script_sl_byte);
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return true;
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}
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case SQSL_ARRAY_TABLE_END: {
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if (data != nullptr) data->push_back((SQSaveLoadType)_script_sl_byte);
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return false;
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}
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default: SlErrorCorrupt("Invalid script data type");
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}
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}
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/* static */ bool ScriptInstance::LoadObjects(HSQUIRRELVM vm, ScriptData *data)
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{
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ScriptDataVariant value = data->front();
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data->pop_front();
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if (std::holds_alternative<SQInteger>(value)) {
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sq_pushinteger(vm, std::get<SQInteger>(value));
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return true;
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}
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if (std::holds_alternative<std::string>(value)) {
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sq_pushstring(vm, std::get<std::string>(value).c_str(), -1);
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return true;
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}
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if (std::holds_alternative<SQBool>(value)) {
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sq_pushbool(vm, std::get<SQBool>(value));
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return true;
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}
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switch (std::get<SQSaveLoadType>(value)) {
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case SQSL_ARRAY: {
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if (vm != nullptr) sq_newarray(vm, 0);
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while (LoadObjects(vm)) {
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if (vm != nullptr) sq_arrayappend(vm, -2);
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sq_newarray(vm, 0);
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while (LoadObjects(vm, data)) {
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sq_arrayappend(vm, -2);
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/* The value is popped from the stack by squirrel. */
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}
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return true;
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}
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case SQSL_TABLE: {
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if (vm != nullptr) sq_newtable(vm);
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while (LoadObjects(vm)) {
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LoadObjects(vm);
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if (vm != nullptr) sq_rawset(vm, -3);
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sq_newtable(vm);
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while (LoadObjects(vm, data)) {
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LoadObjects(vm, data);
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sq_rawset(vm, -3);
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/* The key (-2) and value (-1) are popped from the stack by squirrel. */
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}
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return true;
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}
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case SQSL_BOOL: {
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SlObject(nullptr, _script_byte);
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if (vm != nullptr) sq_pushbool(vm, (SQBool)(_script_sl_byte != 0));
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return true;
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}
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case SQSL_NULL: {
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if (vm != nullptr) sq_pushnull(vm);
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sq_pushnull(vm);
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return true;
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}
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@@ -662,22 +693,35 @@ bool ScriptInstance::IsPaused()
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LoadObjects(nullptr);
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}
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void ScriptInstance::Load(int version)
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/* static */ ScriptInstance::ScriptData *ScriptInstance::Load(int version)
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{
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ScriptObject::ActiveInstance active(this);
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if (this->engine == nullptr || version == -1) {
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if (version == -1) {
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LoadEmpty();
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return;
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return nullptr;
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}
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HSQUIRRELVM vm = this->engine->GetVM();
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SlObject(nullptr, _script_byte);
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/* Check if there was anything saved at all. */
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if (_script_sl_byte == 0) return;
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if (_script_sl_byte == 0) return nullptr;
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sq_pushinteger(vm, version);
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LoadObjects(vm);
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ScriptData *data = new ScriptData();
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data->push_back((SQInteger)version);
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LoadObjects(data);
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return data;
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}
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void ScriptInstance::LoadOnStack(ScriptData *data)
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{
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ScriptObject::ActiveInstance active(this);
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if (data == nullptr) return;
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HSQUIRRELVM vm = this->engine->GetVM();
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ScriptDataVariant version = data->front();
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data->pop_front();
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sq_pushinteger(vm, std::get<SQInteger>(version));
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LoadObjects(vm, data);
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this->is_save_data_on_stack = true;
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}
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@@ -10,6 +10,8 @@
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#ifndef SCRIPT_INSTANCE_HPP
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#define SCRIPT_INSTANCE_HPP
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#include <variant>
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#include <list>
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#include <squirrel.h>
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#include "script_suspend.hpp"
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@@ -21,10 +23,25 @@ static const uint SQUIRREL_MAX_DEPTH = 25; ///< The maximum recursive depth for
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/** Runtime information about a script like a pointer to the squirrel vm and the current state. */
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class ScriptInstance {
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private:
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/** The type of the data that follows in the savegame. */
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enum SQSaveLoadType {
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SQSL_INT = 0x00, ///< The following data is an integer.
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SQSL_STRING = 0x01, ///< The following data is an string.
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SQSL_ARRAY = 0x02, ///< The following data is an array.
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SQSL_TABLE = 0x03, ///< The following data is an table.
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SQSL_BOOL = 0x04, ///< The following data is a boolean.
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SQSL_NULL = 0x05, ///< A null variable.
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SQSL_ARRAY_TABLE_END = 0xFF, ///< Marks the end of an array or table, no data follows.
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};
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public:
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friend class ScriptObject;
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friend class ScriptController;
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typedef std::variant<SQInteger, std::string, SQBool, SQSaveLoadType> ScriptDataVariant;
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typedef std::list<ScriptDataVariant> ScriptData;
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/**
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* Create a new script.
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*/
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@@ -146,11 +163,18 @@ public:
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static void SaveEmpty();
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/**
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* Load data from a savegame and store it on the stack.
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* Load data from a savegame.
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* @param version The version of the script when saving, or -1 if this was
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* not the original script saving the game.
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* @return a pointer to loaded data.
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*/
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void Load(int version);
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static ScriptData *Load(int version);
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/**
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* Store loaded data on the stack.
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* @param data The loaded data to store on the stack.
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*/
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void LoadOnStack(ScriptData *data);
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/**
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* Load and discard data from a savegame.
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@@ -295,7 +319,9 @@ private:
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* Load all objects from a savegame.
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* @return True if the loading was successful.
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*/
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static bool LoadObjects(HSQUIRRELVM vm);
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static bool LoadObjects(ScriptData *data);
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static bool LoadObjects(HSQUIRRELVM vm, ScriptData *data);
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};
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#endif /* SCRIPT_INSTANCE_HPP */
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