(svn r2701) Insert Id tags into all source files

This commit is contained in:
tron
2005-07-24 14:12:37 +00:00
parent c7980036e9
commit a227065ab7
231 changed files with 465 additions and 3 deletions

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@@ -1,3 +1,5 @@
/* $Id$ */
typedef struct {
byte mode;
byte attr;

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@@ -1,3 +1,5 @@
/* $Id$ */
#define ANIM_CURSOR_LINE(a,b) a,b,
#define ANIM_CURSOR_END() 0xFFFF

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@@ -1,3 +1,5 @@
/* $Id$ */
/* Rail selection types (directions):
/ \ / \ / \ / \ / \ / \
/ /\ /\ \ /===\ / \ /| \ / |\

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@@ -1,3 +1,5 @@
/* $Id$ */
static const SpriteID _bridge_land_below[] = {
0xF8D, 0xFDD,0x11C6, 0xFDD,
};

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@@ -1,3 +1,5 @@
/* $Id$ */
#define MK(x,y, m) {{x, y}, m}
#define MKEND {{-0x80, 0}, 0}

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@@ -1,3 +1,5 @@
/* $Id$ */
static const SpriteID _landscape_clear_sprites[8] = {
0xFA0,
0xFB3,

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@@ -1,3 +1,5 @@
/* $Id$ */
// exchange rate prefix
// | separator | postfix
// | | Euro year | |

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@@ -1,3 +1,5 @@
/* $Id$ */
#ifndef ENGINES_H
#define ENGINES_H

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@@ -1,3 +1,5 @@
/* $Id$ */
/*
MD5 sums of graphics files

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@@ -1,3 +1,5 @@
/* $Id$ */
#define M(x,y) {x, y}
static const TileIndexDiffC _make_desert_or_rainforest_data[] = {

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@@ -1,3 +1,5 @@
/* $Id$ */
#define M(s1,s2,sx,sy,w,h,dz,p) {s1,s2,(sx<<4)|sy,((w-1)<<4)|(h-1),dz,p}
static const DrawIndustryTileStruct _industry_draw_tile_data[700] = {

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@@ -1,3 +1,5 @@
/* $Id$ */
static const LandscapePredefVar _landscape_predef_var[4] = {
{
/* normal names */

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@@ -1,3 +1,5 @@
/* $Id$ */
static const SpriteID _landscape_spriteindexes_1[] = {
0xF67, 0xF9F,
0xAAD, 0xAB0,

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@@ -1,3 +1,5 @@
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"

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@@ -1,3 +1,5 @@
/* $Id$ */
#define M(r, g, b) { r, g, b }
static const Colour _palettes[][256] = {
/* palette 1 (TTD Windows) */

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@@ -1,3 +1,5 @@
/* $Id$ */
#define TILE_SEQ_BEGIN(x) { x, 0, 0, 0, 0 },
#define TILE_SEQ_LINE(a, b, c, d, e) { a, b, c, d, e },
#define TILE_SEQ_END() { 0, 0, 0, 0, 0 }

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@@ -1,3 +1,5 @@
/* $Id$ */
static const RoadDriveEntry _roadveh_drive_data_0[] = {
{15,5},
{14,5},

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@@ -1,3 +1,5 @@
/* $Id$ */
#ifndef SPRITES_H
#define SPRITES_H

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@@ -1,3 +1,5 @@
/* $Id$ */
#define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 }
static const DrawTileSeqStruct _station_display_datas_0[] = {

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@@ -1,3 +1,5 @@
/* $Id$ */
enum {
HOUSE_TEMP_CHURCH = 0x03,
HOUSE_STADIUM = 0x14,

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@@ -1,3 +1,5 @@
/* $Id$ */
typedef struct DrawTrackSeqStruct {
uint16 image;
byte subcoord_x;

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@@ -1,3 +1,5 @@
/* $Id$ */
static const SpriteID _engine_sprite_base[] = {
0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,

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@@ -1,3 +1,5 @@
/* $Id$ */
#ifndef TREE_LAND_H
#define TREE_LAND_H

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@@ -1,3 +1,5 @@
/* $Id$ */
static const SpriteID _draw_tunnel_table_1[] = {
0x93D, 0x955,
};

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@@ -1,3 +1,5 @@
/* $Id$ */
#define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 }
static const DrawTileUnmovableStruct _draw_tile_unmovable_data[] = {

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@@ -1,3 +1,5 @@
/* $Id$ */
typedef struct WaterDrawTileStruct {
byte delta_x;
byte delta_y;