(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.

This commit is contained in:
frosch
2011-05-29 16:56:22 +00:00
parent 5b449145f7
commit a241a4ce97
13 changed files with 559 additions and 67 deletions

View File

@@ -18,6 +18,7 @@
#include "tile_type.h"
#include "sprite.h"
#include "core/alloc_type.hpp"
#include "core/smallvec_type.hpp"
/** Context for tile accesses */
enum TileContext {
@@ -26,14 +27,75 @@ enum TileContext {
TCX_ON_BRIDGE, ///< Querying information about stuff on the bridge (via some bridgehead).
};
/**
* Flags to enable register usage in sprite layouts.
*/
enum TileLayoutFlags {
TLF_NOTHING = 0x00,
TLF_DODRAW = 0x01, ///< Only draw sprite if value of register TileLayoutRegisters::dodraw is non-zero.
TLF_SPRITE = 0x02, ///< Add signed offset to sprite from register TileLayoutRegisters::sprite.
TLF_PALETTE = 0x04, ///< Add signed offset to palette from register TileLayoutRegisters::palette.
TLF_CUSTOM_PALETTE = 0x08, ///< Palette is from Action 1 (moved to SPRITE_MODIFIER_CUSTOM_SPRITE in palette during loading).
TLF_BB_XY_OFFSET = 0x10, ///< Add signed offset to bounding box X and Y positions from register TileLayoutRegisters::delta.parent[0..1].
TLF_BB_Z_OFFSET = 0x20, ///< Add signed offset to bounding box Z positions from register TileLayoutRegisters::delta.parent[2].
TLF_CHILD_X_OFFSET = 0x10, ///< Add signed offset to child sprite X positions from register TileLayoutRegisters::delta.child[0].
TLF_CHILD_Y_OFFSET = 0x20, ///< Add signed offset to child sprite Y positions from register TileLayoutRegisters::delta.child[1].
TLF_SPRITE_VAR10 = 0x40, ///< Resolve sprite with a specific value in variable 10.
TLF_PALETTE_VAR10 = 0x80, ///< Resolve palette with a specific value in variable 10.
TLF_KNOWN_FLAGS = 0x7F, ///< Known flags. Any unknown set flag will disable the GRF.
/** Flags which are still required after loading the GRF. */
TLF_DRAWING_FLAGS = ~TLF_CUSTOM_PALETTE,
/** Flags which do not work for the (first) ground sprite. */
TLF_NON_GROUND_FLAGS = TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET,
/** Flags which refer to using multiple action-1-2-3 chains. */
TLF_VAR10_FLAGS = TLF_SPRITE_VAR10 | TLF_PALETTE_VAR10,
/** Flags which require resolving the action-1-2-3 chain for the sprite, even if it is no action-1 sprite. */
TLF_SPRITE_REG_FLAGS = TLF_DODRAW | TLF_SPRITE | TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET,
/** Flags which require resolving the action-1-2-3 chain for the palette, even if it is no action-1 palette. */
TLF_PALETTE_REG_FLAGS = TLF_PALETTE,
};
DECLARE_ENUM_AS_BIT_SET(TileLayoutFlags)
/**
* Additional modifiers for items in sprite layouts.
*/
struct TileLayoutRegisters {
TileLayoutFlags flags; ///< Flags defining which members are valid and to be used.
uint8 dodraw; ///< Register deciding whether the sprite shall be drawn at all. Non-zero means drawing.
uint8 sprite; ///< Register specifying a signed offset for the sprite.
uint8 palette; ///< Register specifying a signed offset for the palette.
union {
uint8 parent[3]; ///< Registers for signed offsets for the bounding box position of parent sprites.
uint8 child[2]; ///< Registers for signed offsets for the position of child sprites.
} delta;
uint8 sprite_var10; ///< Value for variable 10 when resolving the sprite.
uint8 palette_var10; ///< Value for variable 10 when resolving the palette.
};
static const uint TLR_MAX_VAR10 = 7; ///< Maximum value for var 10.
/**
* NewGRF supplied spritelayout.
* In contrast to #DrawTileSprites this struct is for allocated
* layouts on the heap. It allocates data and frees them on destruction.
*/
struct NewGRFSpriteLayout : ZeroedMemoryAllocator, DrawTileSprites {
const TileLayoutRegisters *registers;
void Allocate(uint num_sprites);
void AllocateRegisters();
void Clone(const DrawTileSeqStruct *source);
void Clone(const NewGRFSpriteLayout *source);
/**
* Clone a spritelayout.
@@ -49,7 +111,37 @@ struct NewGRFSpriteLayout : ZeroedMemoryAllocator, DrawTileSprites {
virtual ~NewGRFSpriteLayout()
{
free(const_cast<DrawTileSeqStruct*>(this->seq));
free(const_cast<TileLayoutRegisters*>(this->registers));
}
/**
* Tests whether this spritelayout needs preprocessing by
* #PrepareLayout() and #ProcessRegisters(), or whether it can be
* used directly.
* @return true if preprocessing is needed
*/
bool NeedsPreprocessing() const
{
return this->registers != NULL;
}
uint32 PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, bool separate_ground) const;
void ProcessRegisters(uint8 resolved_var10, uint32 resolved_sprite, bool separate_ground) const;
/**
* Returns the result spritelayout after preprocessing.
* @pre #PrepareLayout() and #ProcessRegisters() need calling first.
* @return result spritelayout
*/
const DrawTileSeqStruct *GetLayout(PalSpriteID *ground) const
{
DrawTileSeqStruct *front = result_seq.Begin();
*ground = front->image;
return front + 1;
}
private:
static SmallVector<DrawTileSeqStruct, 8> result_seq; ///< Temporary storage when preprocessing spritelayouts.
};
/**