(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.
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@@ -176,12 +176,13 @@ static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIn
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static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
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{
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const DrawTileSprites *dts = &group->dts;
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const DrawTileSprites *dts = group->ProcessRegisters(&stage);
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SpriteID image = dts->ground.sprite;
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PaletteID pal = dts->ground.pal;
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if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
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if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
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if (GB(image, 0, SPRITE_WIDTH) != 0) {
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/* If the ground sprite is the default flat water sprite, draw also canal/river borders
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