(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
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@@ -38,7 +38,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
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void NetworkUpdateClientInfo(ClientID client_id);
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bool NetworkClientConnectGame(const char *host, uint16 port);
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void NetworkClientSendRcon(const char *password, const char *command);
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg);
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
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void NetworkClientSetPassword(const char *password);
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bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
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void NetworkPrintClients();
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@@ -57,7 +57,7 @@ const char* GetClientIP(const NetworkClientInfo *ci);
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void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string);
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void NetworkServerSendError(ClientID client_id, NetworkErrorCode error);
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void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id);
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void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id, int64 data = 0);
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void NetworkInitChatMessage();
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void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *message, ...);
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