(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.

This commit is contained in:
rubidium
2008-12-29 10:37:53 +00:00
parent 703831ec6d
commit a25e3f8d70
10 changed files with 116 additions and 134 deletions

View File

@@ -38,7 +38,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
void NetworkUpdateClientInfo(ClientID client_id);
bool NetworkClientConnectGame(const char *host, uint16 port);
void NetworkClientSendRcon(const char *password, const char *command);
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg);
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
void NetworkClientSetPassword(const char *password);
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
void NetworkPrintClients();
@@ -57,7 +57,7 @@ const char* GetClientIP(const NetworkClientInfo *ci);
void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string);
void NetworkServerSendError(ClientID client_id, NetworkErrorCode error);
void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id);
void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id, int64 data = 0);
void NetworkInitChatMessage();
void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *message, ...);