(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
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@@ -135,12 +135,12 @@ void NetworkAddCommandQueue(NetworkClientSocket *cs, CommandPacket *cp);
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// from network.c
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void NetworkCloseClient(NetworkClientSocket *cs);
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void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...);
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void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str = "", int64 data = 0);
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void NetworkGetClientName(char *clientname, size_t size, const NetworkClientSocket *cs);
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uint NetworkCalculateLag(const NetworkClientSocket *cs);
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byte NetworkGetCurrentLanguageIndex();
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NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
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char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
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StringID GetNetworkErrorMsg(NetworkErrorCode err);
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bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
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// Macros to make life a bit more easier
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