(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
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@@ -299,22 +299,15 @@ static void DrawTile_Industry(TileInfo *ti)
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/* Add industry on top of the ground? */
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image = dits->building.sprite;
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if (image != 0) {
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if (HASBIT(_transparent_opt, TO_INDUSTRIES)) {
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SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
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pal = PALETTE_TO_TRANSPARENT;
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} else if (HASBIT(image, PALETTE_MODIFIER_COLOR) && dits->building.pal == PAL_NONE) {
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pal = GENERAL_SPRITE_COLOR(ind->random_color);
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} else {
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pal = dits->building.pal;
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}
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AddSortableSpriteToDraw(image, pal,
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AddSortableSpriteToDraw(image,
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(HASBIT(image, PALETTE_MODIFIER_COLOR) && dits->building.pal == PAL_NONE) ? GENERAL_SPRITE_COLOR(ind->random_color) : dits->building.pal,
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ti->x + dits->subtile_x,
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ti->y + dits->subtile_y,
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dits->width + 1,
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dits->height + 1,
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dits->dz,
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z);
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z,
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HASBIT(_transparent_opt, TO_INDUSTRIES));
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if (HASBIT(_transparent_opt, TO_INDUSTRIES)) return;
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}
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