(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
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@@ -374,13 +374,8 @@ static void DrawTile_Trees(TileInfo *ti)
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i = GetTreeCount(ti->tile) + 1;
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do {
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SpriteID image = s[0].sprite + (--i == 0 ? GetTreeGrowth(ti->tile) : 3);
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SpriteID pal;
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if (HASBIT(_transparent_opt, TO_TREES)) {
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SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
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pal = PALETTE_TO_TRANSPARENT;
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} else {
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pal = s[0].pal;
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}
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SpriteID pal = s[0].pal;
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te[i].image = image;
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te[i].pal = pal;
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te[i].x = d->x;
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@@ -404,7 +399,7 @@ static void DrawTile_Trees(TileInfo *ti)
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if (tep == NULL) break;
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AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 5, 5, 0x10, z);
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AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 5, 5, 0x10, z, HASBIT(_transparent_opt, TO_TREES));
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tep->image = 0;
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}
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}
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