(svn r11173) -Codechange: rename some callback enums so they are more uniform.
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@@ -2619,7 +2619,7 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine
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SpriteID map = PAL_NONE;
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/* Check if we should use the colour map callback */
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if (HASBIT(EngInfo(engine_type)->callbackmask, CBM_COLOUR_REMAP)) {
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if (HASBIT(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_COLOUR_REMAP)) {
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uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
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/* A return value of 0xC000 is stated to "use the default two-color
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* maps" which happens to be the failure action too... */
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