(svn r11084) -Documentation [FS#1219]: of command.*. Patch by Progman.

This commit is contained in:
rubidium
2007-09-10 15:21:14 +00:00
parent 1de38b4119
commit a2a3a00e17
3 changed files with 448 additions and 259 deletions

View File

@@ -16,8 +16,17 @@
#include "variables.h"
#include "genworld.h"
const char* _cmd_text = NULL;
const char *_cmd_text = NULL;
/**
* Helper macro to define the header of all command handler macros.
*
* This macro create the function header for a given command handler function, as
* all command handler functions got the parameters from the #CommandProc callback
* type.
*
* @param yyyy The desired function name of the new command handler function.
*/
#define DEF_COMMAND(yyyy) CommandCost yyyy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
DEF_COMMAND(CmdBuildRailroadTrack);
@@ -181,166 +190,178 @@ DEF_COMMAND(CmdMoveOrder);
DEF_COMMAND(CmdChangeTimetable);
DEF_COMMAND(CmdSetVehicleOnTime);
DEF_COMMAND(CmdAutofillTimetable);
#undef DEF_COMMAND
/* The master command table */
/**
* The master command table
*
* This table contains all possible CommandProc functions with
* the flags which belongs to it. The indizes are the same
* as the value from the CMD_* enums.
*/
static const Command _command_proc_table[] = {
{CmdBuildRailroadTrack, CMD_AUTO}, /* 0 */
{CmdRemoveRailroadTrack, CMD_AUTO}, /* 1 */
{CmdBuildSingleRail, CMD_AUTO}, /* 2 */
{CmdRemoveSingleRail, CMD_AUTO}, /* 3 */
{CmdLandscapeClear, 0}, /* 4 */
{CmdBuildBridge, CMD_AUTO}, /* 5 */
{CmdBuildRailroadStation, CMD_AUTO}, /* 6 */
{CmdBuildTrainDepot, CMD_AUTO}, /* 7 */
{CmdBuildSingleSignal, CMD_AUTO}, /* 8 */
{CmdRemoveSingleSignal, CMD_AUTO}, /* 9 */
{CmdTerraformLand, CMD_AUTO}, /* 10 */
{CmdPurchaseLandArea, CMD_AUTO}, /* 11 */
{CmdSellLandArea, 0}, /* 12 */
{CmdBuildTunnel, CMD_AUTO}, /* 13 */
{CmdRemoveFromRailroadStation, 0}, /* 14 */
{CmdConvertRail, 0}, /* 15 */
{CmdBuildTrainWaypoint, 0}, /* 16 */
{CmdRenameWaypoint, 0}, /* 17 */
{CmdRemoveTrainWaypoint, 0}, /* 18 */
{NULL, 0}, /* 19 */
{NULL, 0}, /* 20 */
{CmdBuildRoadStop, CMD_AUTO}, /* 21 */
{CmdRemoveRoadStop, 0}, /* 22 */
{CmdBuildLongRoad, CMD_AUTO}, /* 23 */
{CmdRemoveLongRoad, CMD_AUTO}, /* 24 */
{CmdBuildRoad, 0}, /* 25 */
{CmdRemoveRoad, 0}, /* 26 */
{CmdBuildRoadDepot, CMD_AUTO}, /* 27 */
{NULL, 0}, /* 28 */
{CmdBuildAirport, CMD_AUTO}, /* 29 */
{CmdBuildDock, CMD_AUTO}, /* 30 */
{CmdBuildShipDepot, CMD_AUTO}, /* 31 */
{CmdBuildBuoy, CMD_AUTO}, /* 32 */
{CmdPlantTree, CMD_AUTO}, /* 33 */
{CmdBuildRailVehicle, 0}, /* 34 */
{CmdMoveRailVehicle, 0}, /* 35 */
{CmdStartStopTrain, 0}, /* 36 */
{NULL, 0}, /* 37 */
{CmdSellRailWagon, 0}, /* 38 */
{CmdSendTrainToDepot, 0}, /* 39 */
{CmdForceTrainProceed, 0}, /* 40 */
{CmdReverseTrainDirection, 0}, /* 41 */
{CmdBuildRailroadTrack, CMD_AUTO}, /* 0, CMD_BUILD_RAILROAD_TRACK */
{CmdRemoveRailroadTrack, CMD_AUTO}, /* 1, CMD_REMOVE_RAILROAD_TRACK */
{CmdBuildSingleRail, CMD_AUTO}, /* 2, CMD_BUILD_SINGLE_RAIL */
{CmdRemoveSingleRail, CMD_AUTO}, /* 3, CMD_REMOVE_SINGLE_RAIL */
{CmdLandscapeClear, 0}, /* 4, CMD_LANDSCAPE_CLEAR */
{CmdBuildBridge, CMD_AUTO}, /* 5, CMD_BUILD_BRIDGE */
{CmdBuildRailroadStation, CMD_AUTO}, /* 6, CMD_BUILD_RAILROAD_STATION */
{CmdBuildTrainDepot, CMD_AUTO}, /* 7, CMD_BUILD_TRAIN_DEPOT */
{CmdBuildSingleSignal, CMD_AUTO}, /* 8, CMD_BUILD_SIGNALS */
{CmdRemoveSingleSignal, CMD_AUTO}, /* 9, CMD_REMOVE_SIGNALS */
{CmdTerraformLand, CMD_AUTO}, /* 10, CMD_TERRAFORM_LAND */
{CmdPurchaseLandArea, CMD_AUTO}, /* 11, CMD_PURCHASE_LAND_AREA */
{CmdSellLandArea, 0}, /* 12, CMD_SELL_LAND_AREA */
{CmdBuildTunnel, CMD_AUTO}, /* 13, CMD_BUILD_TUNNEL */
{CmdRemoveFromRailroadStation, 0}, /* 14, CMD_REMOVE_FROM_RAILROAD_STATION */
{CmdConvertRail, 0}, /* 15, CMD_CONVERT_RAILD */
{CmdBuildTrainWaypoint, 0}, /* 16, CMD_BUILD_TRAIN_WAYPOINT */
{CmdRenameWaypoint, 0}, /* 17, CMD_RENAME_WAYPOINT */
{CmdRemoveTrainWaypoint, 0}, /* 18, CMD_REMOVE_TRAIN_WAYPOINT */
{NULL, 0}, /* 19, unused */
{NULL, 0}, /* 20, unused */
{CmdBuildRoadStop, CMD_AUTO}, /* 21, CMD_BUILD_ROAD_STOP */
{CmdRemoveRoadStop, 0}, /* 22, CMD_REMOVE_ROAD_STOP */
{CmdBuildLongRoad, CMD_AUTO}, /* 23, CMD_BUILD_LONG_ROAD */
{CmdRemoveLongRoad, CMD_AUTO}, /* 24, CMD_REMOVE_LONG_ROAD */
{CmdBuildRoad, 0}, /* 25, CMD_BUILD_ROAD */
{CmdRemoveRoad, 0}, /* 26, CMD_REMOVE_ROAD */
{CmdBuildRoadDepot, CMD_AUTO}, /* 27, CMD_BUILD_ROAD_DEPOT */
{NULL, 0}, /* 28, unused */
{CmdBuildAirport, CMD_AUTO}, /* 29, CMD_BUILD_AIRPORT */
{CmdBuildDock, CMD_AUTO}, /* 30, CMD_BUILD_DOCK */
{CmdBuildShipDepot, CMD_AUTO}, /* 31, CMD_BUILD_SHIP_DEPOT */
{CmdBuildBuoy, CMD_AUTO}, /* 32, CMD_BUILD_BUOY */
{CmdPlantTree, CMD_AUTO}, /* 33, CMD_PLANT_TREE */
{CmdBuildRailVehicle, 0}, /* 34, CMD_BUILD_RAIL_VEHICLE */
{CmdMoveRailVehicle, 0}, /* 35, CMD_MOVE_RAIL_VEHICLE */
{CmdStartStopTrain, 0}, /* 36, CMD_START_STOP_TRAIN */
{NULL, 0}, /* 37, unused */
{CmdSellRailWagon, 0}, /* 38, CMD_SELL_RAIL_WAGON */
{CmdSendTrainToDepot, 0}, /* 39, CMD_SEND_TRAIN_TO_DEPOT */
{CmdForceTrainProceed, 0}, /* 40, CMD_FORCE_TRAIN_PROCEED */
{CmdReverseTrainDirection, 0}, /* 41, CMD_REVERSE_TRAIN_DIRECTION */
{CmdModifyOrder, 0}, /* 42 */
{CmdSkipToOrder, 0}, /* 43 */
{CmdDeleteOrder, 0}, /* 44 */
{CmdInsertOrder, 0}, /* 45 */
{CmdModifyOrder, 0}, /* 42, CMD_MODIFY_ORDER */
{CmdSkipToOrder, 0}, /* 43, CMD_SKIP_TO_ORDER */
{CmdDeleteOrder, 0}, /* 44, CMD_DELETE_ORDER */
{CmdInsertOrder, 0}, /* 45, CMD_INSERT_ORDER */
{CmdChangeServiceInt, 0}, /* 46 */
{CmdChangeServiceInt, 0}, /* 46, CMD_CHANGE_SERVICE_INT */
{CmdBuildIndustry, 0}, /* 47 */
{CmdBuildCompanyHQ, CMD_AUTO}, /* 48 */
{CmdSetPlayerFace, 0}, /* 49 */
{CmdSetPlayerColor, 0}, /* 50 */
{CmdBuildIndustry, 0}, /* 47, CMD_BUILD_INDUSTRY */
{CmdBuildCompanyHQ, CMD_AUTO}, /* 48, CMD_BUILD_COMPANY_HQ */
{CmdSetPlayerFace, 0}, /* 49, CMD_SET_PLAYER_FACE */
{CmdSetPlayerColor, 0}, /* 50, CMD_SET_PLAYER_COLOR */
{CmdIncreaseLoan, 0}, /* 51 */
{CmdDecreaseLoan, 0}, /* 52 */
{CmdIncreaseLoan, 0}, /* 51, CMD_INCREASE_LOAN */
{CmdDecreaseLoan, 0}, /* 52, CMD_DECREASE_LOAN */
{CmdWantEnginePreview, 0}, /* 53 */
{CmdWantEnginePreview, 0}, /* 53, CMD_WANT_ENGINE_PREVIEW */
{CmdNameVehicle, 0}, /* 54 */
{CmdRenameEngine, 0}, /* 55 */
{CmdNameVehicle, 0}, /* 54, CMD_NAME_VEHICLE */
{CmdRenameEngine, 0}, /* 55, CMD_RENAME_ENGINE */
{CmdChangeCompanyName, 0}, /* 56 */
{CmdChangePresidentName, 0}, /* 57 */
{CmdChangeCompanyName, 0}, /* 56, CMD_CHANGE_COMPANY_NAME */
{CmdChangePresidentName, 0}, /* 57, CMD_CHANGE_PRESIDENT_NAME */
{CmdRenameStation, 0}, /* 58 */
{CmdRenameStation, 0}, /* 58, CMD_RENAME_STATION */
{CmdSellAircraft, 0}, /* 59 */
{CmdStartStopAircraft, 0}, /* 60 */
{CmdSellAircraft, 0}, /* 59, CMD_SELL_AIRCRAFT */
{CmdStartStopAircraft, 0}, /* 60, CMD_START_STOP_AIRCRAFT */
{CmdBuildAircraft, 0}, /* 61 */
{CmdSendAircraftToHangar, 0}, /* 62 */
{NULL, 0}, /* 63 */
{CmdRefitAircraft, 0}, /* 64 */
{CmdBuildAircraft, 0}, /* 61, CMD_BUILD_AIRCRAFT */
{CmdSendAircraftToHangar, 0}, /* 62, CMD_SEND_AIRCRAFT_TO_HANGAR */
{NULL, 0}, /* 63, unused */
{CmdRefitAircraft, 0}, /* 64, CMD_REFIT_AIRCRAFT */
{CmdPlaceSign, 0}, /* 65 */
{CmdRenameSign, 0}, /* 66 */
{CmdPlaceSign, 0}, /* 65, CMD_PLACE_SIGN */
{CmdRenameSign, 0}, /* 66, CMD_RENAME_SIGN */
{CmdBuildRoadVeh, 0}, /* 67 */
{CmdStartStopRoadVeh, 0}, /* 68 */
{CmdSellRoadVeh, 0}, /* 69 */
{CmdSendRoadVehToDepot, 0}, /* 70 */
{CmdTurnRoadVeh, 0}, /* 71 */
{CmdRefitRoadVeh, 0}, /* 72 */
{CmdBuildRoadVeh, 0}, /* 67, CMD_BUILD_ROAD_VEH */
{CmdStartStopRoadVeh, 0}, /* 68, CMD_START_STOP_ROADVEH */
{CmdSellRoadVeh, 0}, /* 69, CMD_SELL_ROAD_VEH */
{CmdSendRoadVehToDepot, 0}, /* 70, CMD_SEND_ROADVEH_TO_DEPOT */
{CmdTurnRoadVeh, 0}, /* 71, CMD_TURN_ROADVEH */
{CmdRefitRoadVeh, 0}, /* 72, CMD_REFIT_ROAD_VEH */
{CmdPause, CMD_SERVER}, /* 73 */
{CmdPause, CMD_SERVER}, /* 73, CMD_PAUSE */
{CmdBuyShareInCompany, 0}, /* 74 */
{CmdSellShareInCompany, 0}, /* 75 */
{CmdBuyCompany, 0}, /* 76 */
{CmdBuyShareInCompany, 0}, /* 74, CMD_BUY_SHARE_IN_COMPANY */
{CmdSellShareInCompany, 0}, /* 75, CMD_SELL_SHARE_IN_COMPANY */
{CmdBuyCompany, 0}, /* 76, CMD_BUY_COMANY */
{CmdBuildTown, CMD_OFFLINE}, /* 77 */
{NULL, 0}, /* 78 */
{NULL, 0}, /* 79 */
{CmdRenameTown, CMD_SERVER}, /* 80 */
{CmdDoTownAction, 0}, /* 81 */
{CmdBuildTown, CMD_OFFLINE}, /* 77, CMD_BUILD_TOWN */
{NULL, 0}, /* 78, unused */
{NULL, 0}, /* 79, unused */
{CmdRenameTown, CMD_SERVER}, /* 80, CMD_RENAME_TOWN */
{CmdDoTownAction, 0}, /* 81, CMD_DO_TOWN_ACTION */
{CmdSetRoadDriveSide, CMD_SERVER}, /* 82 */
{NULL, 0}, /* 83 */
{NULL, 0}, /* 84 */
{CmdChangeDifficultyLevel, CMD_SERVER}, /* 85 */
{CmdSetRoadDriveSide, CMD_SERVER}, /* 82, CMD_SET_ROAD_DRIVE_SIDE */
{NULL, 0}, /* 83, unused */
{NULL, 0}, /* 84, unused */
{CmdChangeDifficultyLevel, CMD_SERVER}, /* 85, CMD_CHANGE_DIFFICULTY_LEVEL */
{CmdStartStopShip, 0}, /* 86 */
{CmdSellShip, 0}, /* 87 */
{CmdBuildShip, 0}, /* 88 */
{CmdSendShipToDepot, 0}, /* 89 */
{NULL, 0}, /* 90 */
{CmdRefitShip, 0}, /* 91 */
{CmdStartStopShip, 0}, /* 86, CMD_START_STOP_SHIP */
{CmdSellShip, 0}, /* 87, CMD_SELL_SHIP */
{CmdBuildShip, 0}, /* 88, CMD_BUILD_SHIP */
{CmdSendShipToDepot, 0}, /* 89, CMD_SEND_SHIP_TO_DEPOT */
{NULL, 0}, /* 90, unused */
{CmdRefitShip, 0}, /* 91, CMD_REFIT_SHIP */
{NULL, 0}, /* 92 */
{NULL, 0}, /* 93 */
{NULL, 0}, /* 94 */
{NULL, 0}, /* 95 */
{NULL, 0}, /* 96 */
{NULL, 0}, /* 97 */
{NULL, 0}, /* 92, unused */
{NULL, 0}, /* 93, unused */
{NULL, 0}, /* 94, unused */
{NULL, 0}, /* 95, unused */
{NULL, 0}, /* 96, unused */
{NULL, 0}, /* 97, unused */
{CmdOrderRefit, 0}, /* 98 */
{CmdCloneOrder, 0}, /* 99 */
{CmdOrderRefit, 0}, /* 98, CMD_ORDER_REFIT */
{CmdCloneOrder, 0}, /* 99, CMD_CLONE_ORDER */
{CmdClearArea, 0}, /* 100 */
{NULL, 0}, /* 101 */
{CmdClearArea, 0}, /* 100, CMD_CLEAR_AREA */
{NULL, 0}, /* 101, unused */
{CmdMoneyCheat, CMD_OFFLINE}, /* 102 */
{CmdBuildCanal, CMD_AUTO}, /* 103 */
{CmdPlayerCtrl, 0}, /* 104 */
{CmdMoneyCheat, CMD_OFFLINE}, /* 102, CMD_MONEY_CHEAT */
{CmdBuildCanal, CMD_AUTO}, /* 103, CMD_BUILD_CANAL */
{CmdPlayerCtrl, 0}, /* 104, CMD_PLAYER_CTRL */
{CmdLevelLand, CMD_AUTO}, /* 105 */
{CmdLevelLand, CMD_AUTO}, /* 105, CMD_LEVEL_LAND */
{CmdRefitRailVehicle, 0}, /* 106 */
{CmdRestoreOrderIndex, 0}, /* 107 */
{CmdBuildLock, CMD_AUTO}, /* 108 */
{NULL, 0}, /* 109 */
{CmdBuildSignalTrack, CMD_AUTO}, /* 110 */
{CmdRemoveSignalTrack, CMD_AUTO}, /* 111 */
{NULL, 0}, /* 112 */
{CmdGiveMoney, 0}, /* 113 */
{CmdChangePatchSetting, CMD_SERVER}, /* 114 */
{CmdSetAutoReplace, 0}, /* 115 */
{CmdCloneVehicle, 0}, /* 116 */
{CmdMassStartStopVehicle, 0}, /* 117 */
{CmdDepotSellAllVehicles, 0}, /* 118 */
{CmdDepotMassAutoReplace, 0}, /* 119 */
{CmdCreateGroup, 0}, /* 120 */
{CmdDeleteGroup, 0}, /* 121 */
{CmdRenameGroup, 0}, /* 122 */
{CmdAddVehicleGroup, 0}, /* 123 */
{CmdAddSharedVehicleGroup, 0}, /* 124 */
{CmdRemoveAllVehiclesGroup, 0}, /* 125 */
{CmdSetGroupReplaceProtection, 0}, /* 126 */
{CmdMoveOrder, 0}, /* 127 */
{CmdChangeTimetable, 0}, /* 128 */
{CmdSetVehicleOnTime, 0}, /* 129 */
{CmdAutofillTimetable, 0}, /* 130 */
{CmdRefitRailVehicle, 0}, /* 106, CMD_REFIT_RAIL_VEHICLE */
{CmdRestoreOrderIndex, 0}, /* 107, CMD_RESTORE_ORDER_INDEX */
{CmdBuildLock, CMD_AUTO}, /* 108, CMD_BUILD_LOCK */
{NULL, 0}, /* 109, unused */
{CmdBuildSignalTrack, CMD_AUTO}, /* 110, CMD_BUILD_SIGNAL_TRACK */
{CmdRemoveSignalTrack, CMD_AUTO}, /* 111, CMD_REMOVE_SIGNAL_TRACK */
{NULL, 0}, /* 112, unused */
{CmdGiveMoney, 0}, /* 113, CMD_GIVE_MONEY */
{CmdChangePatchSetting, CMD_SERVER}, /* 114, CMD_CHANGE_PATCH_SETTING */
{CmdSetAutoReplace, 0}, /* 115, CMD_SET_AUTOREPLACE */
{CmdCloneVehicle, 0}, /* 116, CMD_CLONE_VEHICLE */
{CmdMassStartStopVehicle, 0}, /* 117, CMD_MASS_START_STOP */
{CmdDepotSellAllVehicles, 0}, /* 118, CMD_DEPOT_SELL_ALL_VEHICLES */
{CmdDepotMassAutoReplace, 0}, /* 119, CMD_DEPOT_MASS_AUTOREPLACE */
{CmdCreateGroup, 0}, /* 120, CMD_CREATE_GROUP */
{CmdDeleteGroup, 0}, /* 121, CMD_DELETE_GROUP */
{CmdRenameGroup, 0}, /* 122, CMD_RENAME_GROUP */
{CmdAddVehicleGroup, 0}, /* 123, CMD_ADD_VEHICLE_GROUP */
{CmdAddSharedVehicleGroup, 0}, /* 124, CMD_ADD_SHARE_VEHICLE_GROUP */
{CmdRemoveAllVehiclesGroup, 0}, /* 125, CMD_REMOVE_ALL_VEHICLES_GROUP */
{CmdSetGroupReplaceProtection, 0}, /* 126, CMD_SET_GROUP_REPLACE_PROTECTION */
{CmdMoveOrder, 0}, /* 127, CMD_MOVE_ORDER */
{CmdChangeTimetable, 0}, /* 128, CMD_CHANGE_TIMETABLE */
{CmdSetVehicleOnTime, 0}, /* 129, CMD_SET_VEHICLE_ON_TIME */
{CmdAutofillTimetable, 0}, /* 130, CMD_AUTOFILL_TIMETABLE */
};
/* This function range-checks a cmd, and checks if the cmd is not NULL */
/*!
* This function range-checks a cmd, and checks if the cmd is not NULL
*
* @param cmd The integervalue of a command
* @return true if the command is valid (and got a CommandProc function)
*/
bool IsValidCommand(uint cmd)
{
cmd &= 0xFF;
@@ -350,14 +371,34 @@ bool IsValidCommand(uint cmd)
_command_proc_table[cmd].proc != NULL;
}
/*!
* This function mask the parameter with 0xFF and returns
* the flags which belongs to the given command.
*
* @param cmd The integer value of the command
* @return The flags for this command
* @bug integervalues which are less equals 0xFF and greater than the
* size of _command_proc_table can result in an index out of bounce
* error (which doesn't happend anyway). Check function #IsValidCommand(). (Progman)
*/
byte GetCommandFlags(uint cmd)
{
return _command_proc_table[cmd & 0xFF].flags;
}
static int _docommand_recursive;
/*!
* This function executes a given command with the parameters from the #CommandProc parameter list.
* Depending on the flags parameter it execute or test a command.
*
* @param tile The tile to apply the command on (for the #CommandProc)
* @param p1 Additional data for the command (for the #CommandProc)
* @param p2 Additional data for the command (for the #CommandProc)
* @param flags Flags for the command and how to execute the command
* @param procc The command-id to execute (a value of the CMD_* enums)
* @see CommandProc
*/
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
{
CommandCost res;
@@ -421,6 +462,13 @@ error:
return res;
}
/*!
* This functions returns the money which can be used to execute a command.
* This is either the money of the current player or INT64_MAX if there
* is no such a player "at the moment" like the server itself.
*
* @return The available money of a player or INT64_MAX
*/
Money GetAvailableMoneyForCommand()
{
PlayerID pid = _current_player;
@@ -428,8 +476,20 @@ Money GetAvailableMoneyForCommand()
return GetPlayer(pid)->player_money;
}
/* toplevel network safe docommand function for the current player. must not be called recursively.
* the callback is called when the command succeeded or failed. */
/*!
* Toplevel network safe docommand function for the current player. Must not be called recursively.
* The callback is called when the command succeeded or failed. The parameters
* tile, p1 and p2 are from the #CommandProc function. The paramater cmd is the command to execute.
* The parameter my_cmd is used to indicate if the command is from a player or the server.
*
* @param tile The tile to perform a command on (see #CommandProc)
* @param p1 Additional data for the command (see #CommandProc)
* @param p2 Additional data for the command (see #CommandProc)
* @param callback A callback function to call after the command is finished
* @param cmd The command to execute (a CMD_* value)
* @param my_cmd indicator if the command is from a player or server (to display error messages for a user)
* @return true if the command succeeded, else false
*/
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd)
{
CommandCost res, res2;