(svn r24141) -Feature: Display rating in the town directory window. (Inspired by patch from MagicBuzz)

This commit is contained in:
michi_cc
2012-04-17 19:44:41 +00:00
parent 8b65e041eb
commit a2b2bc3620
8 changed files with 35 additions and 7 deletions

View File

@@ -727,15 +727,31 @@ public:
DrawString(r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE);
break;
}
/* At least one town available. */
bool rtl = _current_text_dir == TD_RTL;
Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
int text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : icon_size.width + 2);
int text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? icon_size.width + 2 : 0);
int icon_x = rtl ? r.right - WD_FRAMERECT_RIGHT - icon_size.width : r.left + WD_FRAMERECT_LEFT;
for (uint i = this->vscroll->GetPosition(); i < this->towns.Length(); i++) {
const Town *t = this->towns[i];
assert(t->xy != INVALID_TILE);
/* Draw rating icon. */
if (_game_mode == GM_EDITOR || !HasBit(t->have_ratings, _local_company)) {
DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, y + (this->resize.step_height - icon_size.height) / 2);
} else {
SpriteID icon = SPR_TOWN_RATING_APALLING;
if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE;
if (t->ratings[_local_company] > RATING_GOOD) icon = SPR_TOWN_RATING_GOOD;
DrawSprite(icon, PAL_NONE, icon_x, y + (this->resize.step_height - icon_size.height) / 2);
}
SetDParam(0, t->index);
SetDParam(1, t->population);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TOWN_DIRECTORY_TOWN);
DrawString(text_left, text_right, y + (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2, STR_TOWN_DIRECTORY_TOWN);
y += this->resize.step_height;
if (++n == this->vscroll->GetCapacity()) break; // max number of towns in 1 window
@@ -767,6 +783,9 @@ public:
SetDParam(1, 10000000); // 10^7
d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN));
}
Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
d.width += icon_size.width + 2;
d.height = max(d.height, icon_size.height);
resize->height = d.height;
d.height *= 5;
d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;