(svn r2762) Simplify a loop, remove an unused variable and add many consts
This commit is contained in:
6
sprite.c
6
sprite.c
@@ -9,7 +9,7 @@
|
||||
#include "variables.h"
|
||||
|
||||
|
||||
SpriteGroup *EvalDeterministicSpriteGroup(DeterministicSpriteGroup *dsg, int value)
|
||||
SpriteGroup *EvalDeterministicSpriteGroup(const DeterministicSpriteGroup *dsg, int value)
|
||||
{
|
||||
int i;
|
||||
|
||||
@@ -64,7 +64,7 @@ int GetDeterministicSpriteValue(byte var)
|
||||
}
|
||||
}
|
||||
|
||||
SpriteGroup *EvalRandomizedSpriteGroup(RandomizedSpriteGroup *rsg, byte random_bits)
|
||||
SpriteGroup *EvalRandomizedSpriteGroup(const RandomizedSpriteGroup *rsg, byte random_bits)
|
||||
{
|
||||
byte mask;
|
||||
byte index;
|
||||
@@ -78,7 +78,7 @@ SpriteGroup *EvalRandomizedSpriteGroup(RandomizedSpriteGroup *rsg, byte random_b
|
||||
return &rsg->groups[index];
|
||||
}
|
||||
|
||||
byte RandomizedSpriteGroupTriggeredBits(RandomizedSpriteGroup *rsg,
|
||||
byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg,
|
||||
byte triggers, byte *waiting_triggers)
|
||||
{
|
||||
byte match = rsg->triggers & (*waiting_triggers | triggers);
|
||||
|
Reference in New Issue
Block a user