(svn r17608) -Codechange: use CmdFoundTown when founding 'Random town' too
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@@ -163,7 +163,6 @@ void UpdateAllTownVirtCoords();
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void InitializeTown();
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void ShowTownViewWindow(TownID town);
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void ExpandTown(Town *t);
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Town *CreateRandomTown(uint attempts, TownSize size, bool city, TownLayout layout);
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enum TownRatingCheckType {
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ROAD_REMOVE = 0,
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@@ -239,6 +238,7 @@ enum TownActions {
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DECLARE_ENUM_AS_BIT_SET(TownActions);
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extern const byte _town_action_costs[TACT_COUNT];
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extern TownID _new_town_id;
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/**
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* Calculate a hash value from a tile position
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