(svn r24685) -Codechange: Add resolver classes for rail types.

This commit is contained in:
alberth
2012-11-10 20:41:45 +00:00
parent 87122038fc
commit a2fe66cc02
5 changed files with 62 additions and 67 deletions

View File

@@ -14,6 +14,35 @@
#include "rail.h"
#include "newgrf_commons.h"
#include "newgrf_spritegroup.h"
struct RailTypeScopeResolver : public ScopeResolver {
TileIndex tile; ///< Tracktile. For track on a bridge this is the southern bridgehead.
TileContext context; ///< Are we resolving sprites for the upper halftile, or on a bridge?
RailTypeScopeResolver(ResolverObject *ro, TileIndex tile, TileContext context);
/* virtual */ uint32 GetRandomBits() const;
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
};
/** Resolver object for rail types. */
struct RailTypeResolverObject : public ResolverObject {
RailTypeScopeResolver railtype_scope;
RailTypeResolverObject(TileIndex tile, TileContext context, const GRFFile *grffile, uint32 param1 = 0, uint32 param2 = 0);
/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
{
switch (scope) {
case VSG_SCOPE_SELF: return &this->railtype_scope;
default: return &this->default_scope; // XXX ResolverObject::GetScope(scope, relative);
}
}
/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
};
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL);
SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui = false);