Feature: [SDL2] OpenGL support
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						 Michael Lutz
						Michael Lutz
					
				
			
			
				
	
			
			
			 Michael Lutz
						Michael Lutz
					
				
			
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								src/video/sdl2_opengl_v.h
									
									
									
									
									
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								src/video/sdl2_opengl_v.h
									
									
									
									
									
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| /* | ||||
|  * This file is part of OpenTTD. | ||||
|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. | ||||
|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||||
|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
|  | ||||
| /** @file sdl2_opengl_v.h OpenGL backend of the SDL2 video driver. */ | ||||
|  | ||||
| #include "sdl2_v.h" | ||||
|  | ||||
| /** The OpenGL video driver for windows. */ | ||||
| class VideoDriver_SDL_OpenGL : public VideoDriver_SDL { | ||||
| public: | ||||
| 	VideoDriver_SDL_OpenGL() : gl_context(nullptr), anim_buffer(nullptr) {} | ||||
|  | ||||
| 	const char *Start(const StringList ¶m) override; | ||||
|  | ||||
| 	void Stop() override; | ||||
|  | ||||
| 	bool HasEfficient8Bpp() const override { return true; } | ||||
|  | ||||
| 	bool UseSystemCursor() override { return true; } | ||||
|  | ||||
| 	void ClearSystemSprites() override; | ||||
|  | ||||
| 	bool HasAnimBuffer() override { return true; } | ||||
| 	uint8 *GetAnimBuffer() override { return this->anim_buffer; } | ||||
|  | ||||
| 	const char *GetName() const override { return "sdl-opengl"; } | ||||
|  | ||||
| protected: | ||||
| 	bool AllocateBackingStore(int w, int h, bool force = false) override; | ||||
| 	void *GetVideoPointer() override; | ||||
| 	void ReleaseVideoPointer() override; | ||||
| 	void Paint() override; | ||||
| 	bool CreateMainWindow(uint w, uint h, uint flags) override; | ||||
|  | ||||
| private: | ||||
| 	void  *gl_context;  ///< OpenGL context. | ||||
| 	uint8 *anim_buffer; ///< Animation buffer from OpenGL back-end. | ||||
|  | ||||
| 	const char *AllocateContext(); | ||||
| 	void DestroyContext(); | ||||
| }; | ||||
|  | ||||
| /** The factory for SDL' OpenGL video driver. */ | ||||
| class FVideoDriver_SDL_OpenGL : public DriverFactoryBase { | ||||
| public: | ||||
| 	FVideoDriver_SDL_OpenGL() : DriverFactoryBase(Driver::DT_VIDEO, 8, "sdl-opengl", "SDL OpenGL Video Driver") {} | ||||
| 	/* virtual */ Driver *CreateInstance() const override { return new VideoDriver_SDL_OpenGL(); } | ||||
| }; | ||||
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