Codechange: use std::string for script names to load

This commit is contained in:
Rubidium
2023-05-04 23:16:09 +02:00
committed by rubidium42
parent 9b0123ab66
commit a30f7c83bd
4 changed files with 9 additions and 9 deletions

View File

@@ -120,7 +120,7 @@ bool ScriptInstance::LoadCompatibilityScripts(const std::string &api_version, Su
buf += script_name;
if (!FileExists(buf)) continue;
if (this->engine->LoadScript(buf.c_str())) return true;
if (this->engine->LoadScript(buf)) return true;
ScriptLog::Error("Failed to load API compatibility script");
Debug(script, 0, "Error compiling / running API compatibility script: {}", buf);