Remove: [OSX] QuickDraw video subdriver used for OSX versions up to 10.4.

Since the C++11 move, getting OpenTTD to compile and run for anything
below 10.7 basically requires building a custom compiler and libc++.
Also, the QuickDraw subdriver crashes on more modern OSX version. While this
is fixable, keeping the driver around is probably pointless.
This commit is contained in:
Michael Lutz
2020-04-10 14:21:54 +02:00
parent 9d7ad67c1d
commit a31cbbf67f
5 changed files with 4 additions and 654 deletions

View File

@@ -395,35 +395,11 @@ void QZ_GameSizeChanged()
*/
static CocoaSubdriver *QZ_CreateWindowSubdriver(int width, int height, int bpp)
{
#if defined(ENABLE_COCOA_QUARTZ) || defined(ENABLE_COCOA_QUICKDRAW)
CocoaSubdriver *ret;
#endif
#if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
/* The reason for the version mismatch is due to the fact that the 10.4 binary needs to work on 10.5 as well. */
if (MacOSVersionIsAtLeast(10, 5, 0)) {
ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
if (ret != NULL) return ret;
}
return QZ_CreateWindowQuartzSubdriver(width, height, bpp);
#else
return nullptr;
#endif
#ifdef ENABLE_COCOA_QUICKDRAW
ret = QZ_CreateWindowQuickdrawSubdriver(width, height, bpp);
if (ret != NULL) return ret;
#endif
#if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
/*
* If we get here we are running 10.4 or earlier and either openttd was compiled without the QuickDraw driver
* or it failed to load for some reason. Fall back to Quartz if possible even though that driver is slower.
*/
if (MacOSVersionIsAtLeast(10, 4, 0)) {
ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
if (ret != NULL) return ret;
}
#endif
return NULL;
}
/**