Remove: [OSX] QuickDraw video subdriver used for OSX versions up to 10.4.
Since the C++11 move, getting OpenTTD to compile and run for anything below 10.7 basically requires building a custom compiler and libc++. Also, the QuickDraw subdriver crashes on more modern OSX version. While this is fixable, keeping the driver around is probably pointless.
This commit is contained in:
@@ -395,35 +395,11 @@ void QZ_GameSizeChanged()
|
||||
*/
|
||||
static CocoaSubdriver *QZ_CreateWindowSubdriver(int width, int height, int bpp)
|
||||
{
|
||||
#if defined(ENABLE_COCOA_QUARTZ) || defined(ENABLE_COCOA_QUICKDRAW)
|
||||
CocoaSubdriver *ret;
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
|
||||
/* The reason for the version mismatch is due to the fact that the 10.4 binary needs to work on 10.5 as well. */
|
||||
if (MacOSVersionIsAtLeast(10, 5, 0)) {
|
||||
ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
|
||||
if (ret != NULL) return ret;
|
||||
}
|
||||
return QZ_CreateWindowQuartzSubdriver(width, height, bpp);
|
||||
#else
|
||||
return nullptr;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_COCOA_QUICKDRAW
|
||||
ret = QZ_CreateWindowQuickdrawSubdriver(width, height, bpp);
|
||||
if (ret != NULL) return ret;
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
|
||||
/*
|
||||
* If we get here we are running 10.4 or earlier and either openttd was compiled without the QuickDraw driver
|
||||
* or it failed to load for some reason. Fall back to Quartz if possible even though that driver is slower.
|
||||
*/
|
||||
if (MacOSVersionIsAtLeast(10, 4, 0)) {
|
||||
ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
|
||||
if (ret != NULL) return ret;
|
||||
}
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user