(svn r12587) -Codechange: unduplicate some code in the Unpack*Order functions and move the 'normal' case Pack/Unpack to Order.
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@@ -1185,20 +1185,20 @@ static void AiNew_State_GiveOrders(Player *p)
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if (_patches.gotodepot) {
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idx = 0;
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order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, true);
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AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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}
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idx = 0;
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order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].to_tile));
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if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver)
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order.flags |= OFB_FULL_LOAD;
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AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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idx = 0;
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order.MakeGoToStation(GetStationIndex(_players_ainew[p->index].from_tile));
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if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver)
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order.flags |= OFB_FULL_LOAD;
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AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
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AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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// Start the engines!
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_players_ainew[p->index].state = AI_STATE_START_VEHICLE;
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