(svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared pending persistent storage changes.
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@@ -22,6 +22,10 @@ INSTANTIATE_POOL_METHODS(PersistentStorage)
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/** The changed storage arrays */
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static std::set<BasePersistentStorageArray*> *_changed_storage_arrays = new std::set<BasePersistentStorageArray*>;
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bool BasePersistentStorageArray::gameloop;
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bool BasePersistentStorageArray::command;
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bool BasePersistentStorageArray::testmode;
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/**
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* Remove references to use.
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*/
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@@ -42,25 +46,54 @@ void AddChangedPersistentStorage(BasePersistentStorageArray *storage)
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}
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/**
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* Clear the changes made since the last #ClearStorageChanges.
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* This is done for *all* storages that have been registered to with
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* #AddChangedStorage since the previous #ClearStorageChanges.
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* Clear temporary changes made since the last call to SwitchMode, and
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* set whether subsequent changes shall be persistent or temporary.
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*
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* This can be done in two ways:
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* - saving the changes permanently
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* - reverting to the previous version
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* @param keep_changes do we save or revert the changes since the last #ClearChanges?
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* @param mode Mode switch affecting temporary/persistent changes.
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* @param ignore_prev_mode Disable some sanity checks for exceptional call circumstances.
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*/
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void ClearPersistentStorageChanges(bool keep_changes)
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/* static */ void BasePersistentStorageArray::SwitchMode(PersistentStorageMode mode, bool ignore_prev_mode)
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{
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/* Loop over all changes arrays */
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for (std::set<BasePersistentStorageArray*>::iterator it = _changed_storage_arrays->begin(); it != _changed_storage_arrays->end(); it++) {
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if (!keep_changes) {
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DEBUG(desync, 1, "Discarding persistent storage changes: Feature %d, GrfID %08X, Tile %d", (*it)->feature, BSWAP32((*it)->grfid), (*it)->tile);
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}
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(*it)->ClearChanges(keep_changes);
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switch (mode) {
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case PSM_ENTER_GAMELOOP:
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assert(ignore_prev_mode || !gameloop);
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assert(!command && !testmode);
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gameloop = true;
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break;
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case PSM_LEAVE_GAMELOOP:
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assert(ignore_prev_mode || gameloop);
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assert(!command && !testmode);
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gameloop = false;
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break;
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case PSM_ENTER_COMMAND:
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assert((ignore_prev_mode || !command) && !testmode);
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command = true;
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break;
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case PSM_LEAVE_COMMAND:
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assert(ignore_prev_mode || command);
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command = false;
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break;
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case PSM_ENTER_TESTMODE:
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assert(!command && (ignore_prev_mode || !testmode));
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testmode = true;
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break;
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case PSM_LEAVE_TESTMODE:
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assert(ignore_prev_mode || testmode);
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testmode = false;
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break;
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default: NOT_REACHED();
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}
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/* And then clear that array */
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/* Discard all temporary changes */
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for (std::set<BasePersistentStorageArray*>::iterator it = _changed_storage_arrays->begin(); it != _changed_storage_arrays->end(); it++) {
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DEBUG(desync, 1, "Discarding persistent storage changes: Feature %d, GrfID %08X, Tile %d", (*it)->feature, BSWAP32((*it)->grfid), (*it)->tile);
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(*it)->ClearChanges();
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}
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_changed_storage_arrays->clear();
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}
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