(svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared pending persistent storage changes.
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@@ -1355,15 +1355,14 @@ void StateGameLoop()
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}
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if (HasModalProgress()) return;
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ClearPersistentStorageChanges(false);
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Layouter::ReduceLineCache();
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if (_game_mode == GM_EDITOR) {
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BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
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RunTileLoop();
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CallVehicleTicks();
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CallLandscapeTick();
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ClearPersistentStorageChanges(true);
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BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
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UpdateLandscapingLimits();
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CallWindowTickEvent();
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@@ -1382,12 +1381,13 @@ void StateGameLoop()
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* for multiplayer compatibility */
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Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
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BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
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AnimateAnimatedTiles();
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IncreaseDate();
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RunTileLoop();
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CallVehicleTicks();
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CallLandscapeTick();
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ClearPersistentStorageChanges(true);
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BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
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#ifndef DEBUG_DUMP_COMMANDS
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AI::GameLoop();
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