Fix visual glitches rendering multi-part order lines

This commit is contained in:
Jonathan G Rennison
2018-08-14 12:35:37 +01:00
parent 6578d94e63
commit a36304481e

View File

@@ -898,11 +898,11 @@ void DrawOrderString(const Vehicle *v, const Order *order, int order_index, int
int edge = DrawString(rtl ? left : middle, rtl ? middle : right, y, STR_ORDER_TEXT, colour);
if (timetable && timetable_wait_time_valid && order->GetLeaveType() == OLT_LEAVE_EARLY) {
if (timetable && timetable_wait_time_valid && order->GetLeaveType() == OLT_LEAVE_EARLY && edge != 0) {
edge = DrawString(rtl ? left : edge + 3, rtl ? edge - 3 : right, y, STR_TIMETABLE_LEAVE_EARLY_ORDER, colour);
}
if (timetable && timetable_wait_time_valid && order->IsWaitFixed()) {
if (timetable && timetable_wait_time_valid && order->IsWaitFixed() && edge != 0) {
Dimension lock_d = GetSpriteSize(SPR_LOCK);
DrawPixelInfo tmp_dpi;
if (FillDrawPixelInfo(&tmp_dpi, rtl ? left : middle, y, rtl ? middle - left : right - middle, lock_d.height)) {