Fix visual glitches rendering multi-part order lines
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@@ -898,11 +898,11 @@ void DrawOrderString(const Vehicle *v, const Order *order, int order_index, int
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int edge = DrawString(rtl ? left : middle, rtl ? middle : right, y, STR_ORDER_TEXT, colour);
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if (timetable && timetable_wait_time_valid && order->GetLeaveType() == OLT_LEAVE_EARLY) {
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if (timetable && timetable_wait_time_valid && order->GetLeaveType() == OLT_LEAVE_EARLY && edge != 0) {
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edge = DrawString(rtl ? left : edge + 3, rtl ? edge - 3 : right, y, STR_TIMETABLE_LEAVE_EARLY_ORDER, colour);
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}
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if (timetable && timetable_wait_time_valid && order->IsWaitFixed()) {
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if (timetable && timetable_wait_time_valid && order->IsWaitFixed() && edge != 0) {
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Dimension lock_d = GetSpriteSize(SPR_LOCK);
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DrawPixelInfo tmp_dpi;
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if (FillDrawPixelInfo(&tmp_dpi, rtl ? left : middle, y, rtl ? middle - left : right - middle, lock_d.height)) {
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