(svn r23092) -Codechange: create a non-pixel version of some of the Get*PixelZ functions, and let Get*PixelZ wrap around the new function (multiplying the Z by TILE_HEIGHT) just like TileHeight and TilePixelHeight
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@@ -63,16 +63,16 @@ TileIndex GetOtherBridgeEnd(TileIndex tile)
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}
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/**
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* Get the height ('z') of a bridge in pixels.
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* Get the height ('z') of a bridge.
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* @param tile the bridge ramp tile to get the bridge height from
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* @return the height of the bridge in pixels
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* @return the height of the bridge.
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*/
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uint GetBridgePixelHeight(TileIndex t)
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uint GetBridgeHeight(TileIndex t)
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{
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uint h;
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Slope tileh = GetTilePixelSlope(t, &h);
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Slope tileh = GetTileSlope(t, &h);
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Foundation f = GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(t)));
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/* one height level extra for the ramp */
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return h + TILE_HEIGHT + ApplyPixelFoundationToSlope(f, &tileh);
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return h + 1 + ApplyFoundationToSlope(f, &tileh);
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}
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