(svn r13850) -Fix [FS#2146]: Fix resp. implement refitting of articulated vehicles during autoreplace.
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@@ -23,6 +23,7 @@
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#include "engine_base.h"
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#include "window_gui.h"
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#include "engine_gui.h"
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#include "articulated_vehicles.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@@ -98,41 +99,17 @@ void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
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InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
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}
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/** Get the default cargo type for an engine
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* @param engine the EngineID to get the cargo for
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* @return the cargo type carried by the engine (CT_INVALID if engine got no cargo capacity)
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*/
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static CargoID EngineCargo(EngineID engine)
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{
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if (engine == INVALID_ENGINE) return CT_INVALID; // surely INVALID_ENGINE can't carry anything but CT_INVALID
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switch (GetEngine(engine)->type) {
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default: NOT_REACHED();
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case VEH_TRAIN:
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if (RailVehInfo(engine)->capacity == 0) return CT_INVALID; // no capacity -> can't carry cargo
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return RailVehInfo(engine)->cargo_type;
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case VEH_ROAD: return RoadVehInfo(engine)->cargo_type;
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case VEH_SHIP: return ShipVehInfo(engine)->cargo_type;
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case VEH_AIRCRAFT: return CT_PASSENGERS; // all planes are build with passengers by default
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}
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}
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/** Figure out if two engines got at least one type of cargo in common (refitting if needed)
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* @param engine_a one of the EngineIDs
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* @param engine_b the other EngineID
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* @param type the type of the engines
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* @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
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*/
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static bool EnginesGotCargoInCommon(EngineID engine_a, EngineID engine_b)
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static bool EnginesGotCargoInCommon(EngineID engine_a, EngineID engine_b, VehicleType type)
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{
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CargoID a = EngineCargo(engine_a);
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CargoID b = EngineCargo(engine_b);
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/* we should always be able to refit to/from locomotives without capacity
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* Because of that, CT_INVALID shoudl always return true */
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if (a == CT_INVALID || b == CT_INVALID || a == b) return true; // they carry no ro the same type by default
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if (EngInfo(engine_a)->refit_mask & EngInfo(engine_b)->refit_mask) return true; // both can refit to the same
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if (CanRefitTo(engine_a, b) || CanRefitTo(engine_b, a)) return true; // one can refit to what the other one carries
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return false;
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uint32 available_cargos_a = GetUnionOfArticulatedRefitMasks(engine_a, type, true);
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uint32 available_cargos_b = GetUnionOfArticulatedRefitMasks(engine_b, type, true);
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return (available_cargos_a == 0 || available_cargos_b == 0 || (available_cargos_a & available_cargos_b) != 0);
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}
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/**
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@@ -202,7 +179,7 @@ class ReplaceVehicleWindow : public Window {
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} else {
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/* This is for engines we can replace to and they should depend on what we selected to replace from */
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if (!IsEngineBuildable(eid, type, _local_player)) continue; // we need to be able to build the engine
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if (!EnginesGotCargoInCommon(eid, this->sel_engine[0])) continue; // the engines needs to be able to carry the same cargo
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if (!EnginesGotCargoInCommon(eid, this->sel_engine[0], type)) continue; // the engines needs to be able to carry the same cargo
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/* Road vehicles can't be replaced by trams and vice-versa */
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if (type == VEH_ROAD && HasBit(EngInfo(this->sel_engine[0])->misc_flags, EF_ROAD_TRAM) != HasBit(e->info.misc_flags, EF_ROAD_TRAM)) continue;
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