(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers

by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
This commit is contained in:
celestar
2005-07-24 15:56:31 +00:00
parent 647cbd6bdd
commit a3739aecdf
32 changed files with 2525 additions and 2429 deletions

View File

@@ -71,7 +71,7 @@ typedef byte PlayerID;
typedef byte OrderID;
typedef byte CargoID;
typedef uint16 StringID;
typedef uint16 SpriteID;
typedef uint32 SpriteID;
typedef uint32 PalSpriteID;
typedef uint32 CursorID;
typedef uint16 EngineID; //! All enginenumbers should be of this type