Codechange: Untangle command code, flags and error string for DoCommand*.
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@@ -287,7 +287,7 @@ public:
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}
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case WID_TA_EXECUTE:
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DoCommandP(CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS), this->town->xy, this->window_number, this->sel_index);
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DoCommandP(CMD_DO_TOWN_ACTION, STR_ERROR_CAN_T_DO_THIS, this->town->xy, this->window_number, this->sel_index);
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break;
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}
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}
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@@ -474,12 +474,12 @@ public:
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_warn_town_no_roads = true;
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}
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DoCommandP(CMD_EXPAND_TOWN | CMD_MSG(STR_ERROR_CAN_T_EXPAND_TOWN), 0, this->window_number, 0);
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DoCommandP(CMD_EXPAND_TOWN, STR_ERROR_CAN_T_EXPAND_TOWN, 0, this->window_number, 0);
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break;
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}
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case WID_TV_DELETE: // delete town - only available on Scenario editor
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DoCommandP(CMD_DELETE_TOWN | CMD_MSG(STR_ERROR_TOWN_CAN_T_DELETE), 0, this->window_number, 0);
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DoCommandP(CMD_DELETE_TOWN, STR_ERROR_TOWN_CAN_T_DELETE, 0, this->window_number, 0);
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break;
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}
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}
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@@ -561,7 +561,7 @@ public:
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{
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if (str == nullptr) return;
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DoCommandP(CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), 0, this->window_number, 0, str);
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DoCommandP(CMD_RENAME_TOWN, STR_ERROR_CAN_T_RENAME_TOWN, 0, this->window_number, 0, str);
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}
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};
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@@ -1008,7 +1008,7 @@ void ShowTownDirectory()
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new TownDirectoryWindow(&_town_directory_desc);
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}
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void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
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void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, Commands cmd)
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{
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if (result.Failed()) return;
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@@ -1016,7 +1016,7 @@ void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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}
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void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
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void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, Commands cmd)
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{
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if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
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}
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@@ -1162,7 +1162,7 @@ public:
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if (strcmp(buf, this->townname_editbox.text.buf) != 0) name = this->townname_editbox.text.buf;
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}
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bool success = DoCommandP(CMD_FOUND_TOWN | CMD_MSG(errstr), cc,
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bool success = DoCommandP(CMD_FOUND_TOWN, errstr, cc,
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tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6, townnameparts, name);
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/* Rerandomise name, if success and no cost-estimation. */
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