Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -85,7 +85,7 @@ class ReplaceVehicleWindow : public Window {
bool reset_sel_engine; ///< Also reset #sel_engine while updating left and/or right and no valid engine selected.
GroupID sel_group; ///< Group selected to replace.
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
byte sort_criteria; ///< Criteria of sorting vehicles.
uint8_t sort_criteria; ///< Criteria of sorting vehicles.
bool descending_sort_order; ///< Order of sorting vehicles.
bool show_hidden_engines; ///< Whether to show the hidden engines.
RailType sel_railtype; ///< Type of rail tracks selected. #INVALID_RAILTYPE to show all.
@@ -143,7 +143,7 @@ class ReplaceVehicleWindow : public Window {
std::vector<EngineID> variants;
EngineID selected_engine = INVALID_ENGINE;
VehicleType type = (VehicleType)this->window_number;
byte side = draw_left ? 0 : 1;
uint8_t side = draw_left ? 0 : 1;
GUIEngineList list;
@@ -607,7 +607,7 @@ public:
case WID_RV_LEFT_MATRIX:
case WID_RV_RIGHT_MATRIX: {
byte click_side;
uint8_t click_side;
if (widget == WID_RV_LEFT_MATRIX) {
click_side = 0;
} else {