Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -21,7 +21,7 @@
* your viewport and not rotated by 45 degrees left or right to get
* a "north" used in you games.
*/
enum Direction : byte {
enum Direction : uint8_t {
DIR_BEGIN = 0, ///< Used to iterate
DIR_N = 0, ///< North
DIR_NE = 1, ///< Northeast
@@ -70,7 +70,7 @@ enum DirDiff {
*
* This enumeration is used for the 4 direction of the tile-edges.
*/
enum DiagDirection : byte {
enum DiagDirection : uint8_t {
DIAGDIR_BEGIN = 0, ///< Used for iterations
DIAGDIR_NE = 0, ///< Northeast, upper right on your monitor
DIAGDIR_SE = 1, ///< Southeast
@@ -113,7 +113,7 @@ DECLARE_POSTFIX_INCREMENT(DiagDirDiff)
* (and south-east edge). The Y axis must be so the one which goes
* align the north-east edge (and south-west) edge.
*/
enum Axis : byte {
enum Axis : uint8_t {
AXIS_X = 0, ///< The X axis
AXIS_Y = 1, ///< The y axis
AXIS_END, ///< Used for iterations