Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

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@@ -43,9 +43,9 @@ static const int DEF_CARGO_SCALE = 100;
struct Economy {
Money max_loan; ///< NOSAVE: Maximum possible loan
int16_t fluct; ///< Economy fluctuation status
byte interest_rate; ///< Interest
byte infl_amount; ///< inflation amount
byte infl_amount_pr; ///< inflation rate for payment rates
uint8_t interest_rate; ///< Interest
uint8_t infl_amount; ///< inflation amount
uint8_t infl_amount_pr; ///< inflation rate for payment rates
uint32_t industry_daily_change_counter; ///< Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily
uint32_t industry_daily_increment; ///< The value which will increment industry_daily_change_counter. Computed value. NOSAVE
uint64_t inflation_prices; ///< Cumulated inflation of prices since game start; 16 bit fractional part
@@ -169,7 +169,7 @@ typedef Money Prices[PR_END]; ///< Prices of everything. @see Price
typedef int8_t PriceMultipliers[PR_END];
/** Types of expenses. */
enum ExpensesType : byte {
enum ExpensesType : uint8_t {
EXPENSES_CONSTRUCTION = 0, ///< Construction costs.
EXPENSES_NEW_VEHICLES, ///< New vehicles.
EXPENSES_TRAIN_RUN, ///< Running costs trains.