Codechange: rename byte to uint8_t (#12308)
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@@ -61,7 +61,7 @@ static uint GetMapHeightLimit()
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* Changes landscape type and sets genworld window dirty
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* @param landscape new landscape type
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*/
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void SetNewLandscapeType(byte landscape)
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void SetNewLandscapeType(uint8_t landscape)
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{
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_settings_newgame.game_creation.landscape = landscape;
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InvalidateWindowClassesData(WC_SELECT_GAME);
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