Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -30,9 +30,9 @@
#include "safeguards.h"
byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
uint8_t _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
bool _fullscreen;
byte _support8bpp;
uint8_t _support8bpp;
CursorVars _cursor;
bool _ctrl_pressed; ///< Is Ctrl pressed?
bool _shift_pressed; ///< Is Shift pressed?
@@ -49,7 +49,7 @@ SwitchMode _switch_mode; ///< The next mainloop command.
PauseMode _pause_mode;
GameSessionStats _game_session_stats; ///< Statistics about the current session.
static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
static uint8_t _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
DrawPixelInfo *_cur_dpi;
static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE);
@@ -70,14 +70,14 @@ int _gui_scale_cfg; ///< GUI scale in config.
* @ingroup dirty
*/
static Rect _invalid_rect;
static const byte *_colour_remap_ptr;
static byte _string_colourremap[3]; ///< Recoloursprite for stringdrawing. The grf loader ensures that #SpriteType::Font sprites only use colours 0 to 2.
static const uint8_t *_colour_remap_ptr;
static uint8_t _string_colourremap[3]; ///< Recoloursprite for stringdrawing. The grf loader ensures that #SpriteType::Font sprites only use colours 0 to 2.
static const uint DIRTY_BLOCK_HEIGHT = 8;
static const uint DIRTY_BLOCK_WIDTH = 64;
static uint _dirty_bytes_per_line = 0;
static byte *_dirty_blocks = nullptr;
static uint8_t *_dirty_blocks = nullptr;
extern uint _dirty_block_colour;
void GfxScroll(int left, int top, int width, int height, int xo, int yo)
@@ -147,7 +147,7 @@ void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectM
break;
case FILLRECT_CHECKER: {
byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
uint8_t bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
do {
for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8_t)colour);
dst = blitter->MoveTo(dst, 0, 1);
@@ -431,7 +431,7 @@ void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
* ....V.
*/
static const byte colour = PC_WHITE;
static const uint8_t colour = PC_WHITE;
GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
@@ -474,7 +474,7 @@ static void SetColourRemap(TextColour colour)
bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR | TC_FORCED);
_string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[colour];
_string_colourremap[1] = raw_colour ? (uint8_t)colour : _string_colourmap[colour];
_string_colourremap[2] = no_shade ? 0 : 1;
_colour_remap_ptr = _string_colourremap;
}
@@ -1185,9 +1185,9 @@ std::unique_ptr<uint32_t[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel
dim_size = static_cast<size_t>(dim.width) * dim.height;
/* If the current blitter is a paletted blitter, we have to render to an extra buffer and resolve the palette later. */
std::unique_ptr<byte[]> pal_buffer{};
std::unique_ptr<uint8_t[]> pal_buffer{};
if (blitter->GetScreenDepth() == 8) {
pal_buffer = std::make_unique<byte[]>(dim_size);
pal_buffer = std::make_unique<uint8_t[]>(dim_size);
dpi.dst_ptr = pal_buffer.get();
}
@@ -1199,7 +1199,7 @@ std::unique_ptr<uint32_t[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel
if (blitter->GetScreenDepth() == 8) {
/* Resolve palette. */
uint32_t *dst = result.get();
const byte *src = pal_buffer.get();
const uint8_t *src = pal_buffer.get();
for (size_t i = 0; i < dim_size; ++i) {
*dst++ = _cur_palette.palette[*src++].data;
}
@@ -1239,7 +1239,7 @@ void LoadStringWidthTable(bool monospace)
* @param key Character code glyph
* @return Width of the character glyph
*/
byte GetCharacterWidth(FontSize size, char32_t key)
uint8_t GetCharacterWidth(FontSize size, char32_t key)
{
/* Use _stringwidth_table cache if possible */
if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
@@ -1252,9 +1252,9 @@ byte GetCharacterWidth(FontSize size, char32_t key)
* @param size Font of the digit
* @return Width of the digit.
*/
byte GetDigitWidth(FontSize size)
uint8_t GetDigitWidth(FontSize size)
{
byte width = 0;
uint8_t width = 0;
for (char c = '0'; c <= '9'; c++) {
width = std::max(GetCharacterWidth(size, c), width);
}
@@ -1283,7 +1283,7 @@ void GetBroadestDigit(uint *front, uint *next, FontSize size)
void ScreenSizeChanged()
{
_dirty_bytes_per_line = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
_dirty_blocks = ReallocT<byte>(_dirty_blocks, static_cast<size_t>(_dirty_bytes_per_line) * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
_dirty_blocks = ReallocT<uint8_t>(_dirty_blocks, static_cast<size_t>(_dirty_bytes_per_line) * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
/* check the dirty rect */
if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
@@ -1411,7 +1411,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
*/
void DrawDirtyBlocks()
{
byte *b = _dirty_blocks;
uint8_t *b = _dirty_blocks;
const int w = Align(_screen.width, DIRTY_BLOCK_WIDTH);
const int h = Align(_screen.height, DIRTY_BLOCK_HEIGHT);
int x;
@@ -1426,7 +1426,7 @@ void DrawDirtyBlocks()
int top;
int right = x + DIRTY_BLOCK_WIDTH;
int bottom = y;
byte *p = b;
uint8_t *p = b;
int h2;
/* First try coalescing downwards */
@@ -1442,7 +1442,7 @@ void DrawDirtyBlocks()
p = b;
while (right != w) {
byte *p2 = ++p;
uint8_t *p2 = ++p;
int i = h2;
/* Check if a full line of dirty flags is set. */
do {
@@ -1500,7 +1500,7 @@ void DrawDirtyBlocks()
*/
void AddDirtyBlock(int left, int top, int right, int bottom)
{
byte *b;
uint8_t *b;
int width;
int height;