Codechange: rename byte to uint8_t (#12308)
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@@ -109,7 +109,7 @@ enum WindowKeyCodes {
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struct AnimCursor {
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static const CursorID LAST = MAX_UVALUE(CursorID);
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CursorID sprite; ///< Must be set to LAST_ANIM when it is the last sprite of the loop
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byte display_time; ///< Amount of ticks this sprite will be shown
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uint8_t display_time; ///< Amount of ticks this sprite will be shown
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};
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/** Collection of variables for cursor-display and -animation */
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@@ -227,7 +227,7 @@ struct SubSprite {
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int left, top, right, bottom;
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};
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enum Colours : byte {
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enum Colours : uint8_t {
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COLOUR_BEGIN,
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COLOUR_DARK_BLUE = COLOUR_BEGIN,
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COLOUR_PALE_GREEN,
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@@ -306,7 +306,7 @@ enum PaletteType {
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};
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/** Types of sprites that might be loaded */
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enum class SpriteType : byte {
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enum class SpriteType : uint8_t {
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Normal = 0, ///< The most basic (normal) sprite
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MapGen = 1, ///< Special sprite for the map generator
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Font = 2, ///< A sprite used for fonts
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