Codechange: rename byte to uint8_t (#12308)
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16
src/house.h
16
src/house.h
@@ -20,7 +20,7 @@
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* Simple value that indicates the house has reached the final stage of
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* construction.
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*/
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static const byte TOWN_HOUSE_COMPLETED = 3;
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static const uint8_t TOWN_HOUSE_COMPLETED = 3;
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static const HouseID NUM_HOUSES_PER_GRF = 255; ///< Number of supported houses per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
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@@ -99,12 +99,12 @@ struct HouseSpec {
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/* Standard properties */
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TimerGameCalendar::Year min_year; ///< introduction year of the house
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TimerGameCalendar::Year max_year; ///< last year it can be built
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byte population; ///< population (Zero on other tiles in multi tile house.)
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byte removal_cost; ///< cost multiplier for removing it
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uint8_t population; ///< population (Zero on other tiles in multi tile house.)
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uint8_t removal_cost; ///< cost multiplier for removing it
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StringID building_name; ///< building name
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uint16_t remove_rating_decrease; ///< rating decrease if removed
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byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below)
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byte cargo_acceptance[HOUSE_NUM_ACCEPTS]; ///< acceptance level for the cargo slots
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uint8_t mail_generation; ///< mail generation multiplier (tile based, as the acceptances below)
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uint8_t cargo_acceptance[HOUSE_NUM_ACCEPTS]; ///< acceptance level for the cargo slots
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CargoID accepts_cargo[HOUSE_NUM_ACCEPTS]; ///< input cargo slots
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CargoLabel accepts_cargo_label[HOUSE_NUM_ACCEPTS]; ///< input landscape cargo slots
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BuildingFlags building_flags; ///< some flags that describe the house (size, stadium etc...)
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@@ -115,12 +115,12 @@ struct HouseSpec {
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GRFFileProps grf_prop; ///< Properties related the the grf file
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uint16_t callback_mask; ///< Bitmask of house callbacks that have to be called
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Colours random_colour[4]; ///< 4 "random" colours
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byte probability; ///< Relative probability of appearing (16 is the standard value)
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uint8_t probability; ///< Relative probability of appearing (16 is the standard value)
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HouseExtraFlags extra_flags; ///< some more flags
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HouseClassID class_id; ///< defines the class this house has (not grf file based)
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AnimationInfo animation; ///< information about the animation.
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byte processing_time; ///< Periodic refresh multiplier
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byte minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it
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uint8_t processing_time; ///< Periodic refresh multiplier
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uint8_t minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it
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CargoTypes watched_cargoes; ///< Cargo types watched for acceptance.
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Money GetRemovalCost() const;
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