Codechange: rename byte to uint8_t (#12308)
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@@ -97,10 +97,10 @@ inline void SetIndustryCompleted(Tile tile)
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* @pre IsTileType(tile, MP_INDUSTRY)
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* @return the construction stage
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*/
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inline byte GetIndustryConstructionStage(Tile tile)
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inline uint8_t GetIndustryConstructionStage(Tile tile)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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return IsIndustryCompleted(tile) ? (byte)INDUSTRY_COMPLETED : GB(tile.m1(), 0, 2);
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return IsIndustryCompleted(tile) ? (uint8_t)INDUSTRY_COMPLETED : GB(tile.m1(), 0, 2);
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}
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/**
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@@ -109,7 +109,7 @@ inline byte GetIndustryConstructionStage(Tile tile)
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* @param value the new construction stage
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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inline void SetIndustryConstructionStage(Tile tile, byte value)
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inline void SetIndustryConstructionStage(Tile tile, uint8_t value)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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SB(tile.m1(), 0, 2, value);
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@@ -159,7 +159,7 @@ inline void SetIndustryGfx(Tile t, IndustryGfx gfx)
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* @pre IsTileType(tile, MP_INDUSTRY)
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* @return the construction counter
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*/
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inline byte GetIndustryConstructionCounter(Tile tile)
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inline uint8_t GetIndustryConstructionCounter(Tile tile)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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return GB(tile.m1(), 2, 2);
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@@ -171,7 +171,7 @@ inline byte GetIndustryConstructionCounter(Tile tile)
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* @param value the new value for the construction counter
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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inline void SetIndustryConstructionCounter(Tile tile, byte value)
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inline void SetIndustryConstructionCounter(Tile tile, uint8_t value)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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SB(tile.m1(), 2, 2, value);
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@@ -196,7 +196,7 @@ inline void ResetIndustryConstructionStage(Tile tile)
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* @param tile the tile to get the animation loop number of
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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inline byte GetIndustryAnimationLoop(Tile tile)
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inline uint8_t GetIndustryAnimationLoop(Tile tile)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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return tile.m4();
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@@ -208,7 +208,7 @@ inline byte GetIndustryAnimationLoop(Tile tile)
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* @param count the new animation frame number
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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inline void SetIndustryAnimationLoop(Tile tile, byte count)
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inline void SetIndustryAnimationLoop(Tile tile, uint8_t count)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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tile.m4() = count;
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@@ -221,7 +221,7 @@ inline void SetIndustryAnimationLoop(Tile tile, byte count)
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* @pre IsTileType(tile, MP_INDUSTRY)
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* @return requested bits
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*/
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inline byte GetIndustryRandomBits(Tile tile)
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inline uint8_t GetIndustryRandomBits(Tile tile)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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return tile.m3();
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@@ -234,7 +234,7 @@ inline byte GetIndustryRandomBits(Tile tile)
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* @param bits the random bits
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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inline void SetIndustryRandomBits(Tile tile, byte bits)
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inline void SetIndustryRandomBits(Tile tile, uint8_t bits)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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tile.m3() = bits;
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@@ -247,7 +247,7 @@ inline void SetIndustryRandomBits(Tile tile, byte bits)
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* @pre IsTileType(tile, MP_INDUSTRY)
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* @return requested triggers
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*/
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inline byte GetIndustryTriggers(Tile tile)
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inline uint8_t GetIndustryTriggers(Tile tile)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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return GB(tile.m6(), 3, 3);
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@@ -261,7 +261,7 @@ inline byte GetIndustryTriggers(Tile tile)
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* @param triggers the triggers to set
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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inline void SetIndustryTriggers(Tile tile, byte triggers)
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inline void SetIndustryTriggers(Tile tile, uint8_t triggers)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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SB(tile.m6(), 3, 3, triggers);
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