Codechange: rename byte to uint8_t (#12308)
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@@ -76,7 +76,7 @@ const TileTypeProcs * const _tile_type_procs[16] = {
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};
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/** landscape slope => sprite */
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extern const byte _slope_to_sprite_offset[32] = {
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extern const uint8_t _slope_to_sprite_offset[32] = {
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 0,
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0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 17, 0, 15, 18, 0,
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};
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@@ -455,7 +455,7 @@ void DrawFoundation(TileInfo *ti, Foundation f)
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if (IsInclinedFoundation(f)) {
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/* inclined foundation */
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byte inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
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uint8_t inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
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AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
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f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1,
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@@ -510,7 +510,7 @@ void DrawFoundation(TileInfo *ti, Foundation f)
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OffsetGroundSprite(0, 0);
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} else {
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/* inclined foundation */
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byte inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
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uint8_t inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
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AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
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f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1,
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@@ -582,7 +582,7 @@ bool IsSnowLineSet()
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* @param table the 12 * 32 byte table containing the snowline for each day
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* @ingroup SnowLineGroup
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*/
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void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
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void SetSnowLine(uint8_t table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
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{
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_snow_line = CallocT<SnowLine>(1);
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_snow_line->lowest_value = 0xFF;
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@@ -601,7 +601,7 @@ void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
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* @return the snow line height.
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* @ingroup SnowLineGroup
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*/
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byte GetSnowLine()
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uint8_t GetSnowLine()
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{
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if (_snow_line == nullptr) return _settings_game.game_creation.snow_line_height;
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@@ -614,7 +614,7 @@ byte GetSnowLine()
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* @return the highest snow line height.
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* @ingroup SnowLineGroup
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*/
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byte HighestSnowLine()
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uint8_t HighestSnowLine()
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{
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return _snow_line == nullptr ? _settings_game.game_creation.snow_line_height : _snow_line->highest_value;
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}
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@@ -624,7 +624,7 @@ byte HighestSnowLine()
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* @return the lowest snow line height.
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* @ingroup SnowLineGroup
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*/
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byte LowestSnowLine()
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uint8_t LowestSnowLine()
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{
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return _snow_line == nullptr ? _settings_game.game_creation.snow_line_height : _snow_line->lowest_value;
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}
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@@ -805,8 +805,8 @@ void InitializeLandscape()
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for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(Map::MaxX(), y));
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}
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static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };
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static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 };
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static const uint8_t _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };
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static const uint8_t _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 };
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static void GenerateTerrain(int type, uint flag)
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{
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@@ -830,7 +830,7 @@ static void GenerateTerrain(int type, uint flag)
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if (DiagDirToAxis(direction) == AXIS_Y) Swap(w, h);
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const byte *p = templ->data;
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const uint8_t *p = templ->data;
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if ((flag & 4) != 0) {
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/* This is only executed in secondary/tertiary loops to generate the terrain for arctic and tropic.
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@@ -1550,7 +1550,7 @@ static uint8_t CalculateDesertLine()
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return CalculateCoverageLine(100 - _settings_game.game_creation.desert_coverage, 4);
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}
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bool GenerateLandscape(byte mode)
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bool GenerateLandscape(uint8_t mode)
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{
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/** Number of steps of landscape generation */
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enum GenLandscapeSteps {
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