Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -335,7 +335,7 @@ struct MainWindow : Window
case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
case GHK_CRASH: // Crash the game
*(volatile byte *)nullptr = 0;
*(volatile uint8_t *)nullptr = 0;
break;
case GHK_MONEY: // Gimme money
@@ -541,7 +541,7 @@ void ShowSelectGameWindow();
void SetupColoursAndInitialWindow()
{
for (Colours i = COLOUR_BEGIN; i != COLOUR_END; i++) {
const byte *b = GetNonSprite(GENERAL_SPRITE_COLOUR(i), SpriteType::Recolour) + 1;
const uint8_t *b = GetNonSprite(GENERAL_SPRITE_COLOUR(i), SpriteType::Recolour) + 1;
assert(b != nullptr);
for (ColourShade j = SHADE_BEGIN; j < SHADE_END; j++) {
SetColourGradient(i, j, b[0xC6 + j]);