Codechange: rename byte to uint8_t (#12308)
This commit is contained in:
@@ -335,7 +335,7 @@ struct MainWindow : Window
|
||||
case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
|
||||
|
||||
case GHK_CRASH: // Crash the game
|
||||
*(volatile byte *)nullptr = 0;
|
||||
*(volatile uint8_t *)nullptr = 0;
|
||||
break;
|
||||
|
||||
case GHK_MONEY: // Gimme money
|
||||
@@ -541,7 +541,7 @@ void ShowSelectGameWindow();
|
||||
void SetupColoursAndInitialWindow()
|
||||
{
|
||||
for (Colours i = COLOUR_BEGIN; i != COLOUR_END; i++) {
|
||||
const byte *b = GetNonSprite(GENERAL_SPRITE_COLOUR(i), SpriteType::Recolour) + 1;
|
||||
const uint8_t *b = GetNonSprite(GENERAL_SPRITE_COLOUR(i), SpriteType::Recolour) + 1;
|
||||
assert(b != nullptr);
|
||||
for (ColourShade j = SHADE_BEGIN; j < SHADE_END; j++) {
|
||||
SetColourGradient(i, j, b[0xC6 + j]);
|
||||
|
Reference in New Issue
Block a user