Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -369,7 +369,7 @@ const char *NetworkGameSocketHandler::ReceiveCommand(Packet &p, CommandPacket &c
cp.err_msg = p.Recv_uint16();
cp.data = _cmd_dispatch[cp.cmd].Sanitize(p.Recv_buffer());
byte callback = p.Recv_uint8();
uint8_t callback = p.Recv_uint8();
if (callback >= _callback_table.size() || _cmd_dispatch[cp.cmd].Unpack[callback] == nullptr) return "invalid callback";
cp.callback = _callback_table[callback];