Codechange: rename byte to uint8_t (#12308)
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@@ -369,7 +369,7 @@ const char *NetworkGameSocketHandler::ReceiveCommand(Packet &p, CommandPacket &c
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cp.err_msg = p.Recv_uint16();
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cp.data = _cmd_dispatch[cp.cmd].Sanitize(p.Recv_buffer());
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byte callback = p.Recv_uint8();
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uint8_t callback = p.Recv_uint8();
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if (callback >= _callback_table.size() || _cmd_dispatch[cp.cmd].Unpack[callback] == nullptr) return "invalid callback";
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cp.callback = _callback_table[callback];
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