Codechange: rename byte to uint8_t (#12308)
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@@ -77,7 +77,7 @@ void ResetHouseClassIDs()
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_class_mapping = {};
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}
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HouseClassID AllocateHouseClassID(byte grf_class_id, uint32_t grfid)
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HouseClassID AllocateHouseClassID(uint8_t grf_class_id, uint32_t grfid)
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{
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/* Start from 1 because 0 means that no class has been assigned. */
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for (int i = 1; i != lengthof(_class_mapping); i++) {
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@@ -174,7 +174,7 @@ static uint32_t GetNumHouses(HouseID house_id, const Town *town)
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* @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
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* @return a construction of bits obeying the newgrf format
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*/
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static uint32_t GetNearbyTileInformation(byte parameter, TileIndex tile, bool grf_version8)
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static uint32_t GetNearbyTileInformation(uint8_t parameter, TileIndex tile, bool grf_version8)
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{
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tile = GetNearbyTile(parameter, tile);
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return GetNearbyTileInformation(tile, grf_version8);
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@@ -294,7 +294,7 @@ static uint32_t GetDistanceFromNearbyHouse(uint8_t parameter, TileIndex tile, Ho
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/**
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* @note Used by the resolver to get values for feature 07 deterministic spritegroups.
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*/
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/* virtual */ uint32_t HouseScopeResolver::GetVariable(byte variable, [[maybe_unused]] uint32_t parameter, bool *available) const
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/* virtual */ uint32_t HouseScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool *available) const
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{
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switch (variable) {
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/* Construction stage. */
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@@ -424,7 +424,7 @@ uint16_t GetHouseCallback(CallbackID callback, uint32_t param1, uint32_t param2,
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return object.ResolveCallback();
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}
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static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id)
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static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, uint8_t stage, HouseID house_id)
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{
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const DrawTileSprites *dts = group->ProcessRegisters(&stage);
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@@ -472,7 +472,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
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if (group != nullptr && group->type == SGT_TILELAYOUT) {
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/* Limit the building stage to the number of stages supplied. */
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const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
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byte stage = GetHouseBuildingStage(ti->tile);
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uint8_t stage = GetHouseBuildingStage(ti->tile);
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DrawTileLayout(ti, tlgroup, stage, house_id);
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}
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}
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@@ -580,7 +580,7 @@ bool NewHouseTileLoop(TileIndex tile)
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return true;
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}
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static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_random, bool first)
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static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, uint8_t base_random, bool first)
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{
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/* We can't trigger a non-existent building... */
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assert(IsTileType(tile, MP_HOUSE));
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@@ -601,8 +601,8 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
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SetHouseTriggers(tile, object.GetRemainingTriggers());
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/* Rerandomise bits. Scopes other than SELF are invalid for houses. For bug-to-bug-compatibility with TTDP we ignore the scope. */
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byte new_random_bits = Random();
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byte random_bits = GetHouseRandomBits(tile);
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uint8_t new_random_bits = Random();
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uint8_t random_bits = GetHouseRandomBits(tile);
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uint32_t reseed = object.GetReseedSum();
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random_bits &= ~reseed;
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random_bits |= (first ? new_random_bits : base_random) & reseed;
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