Codechange: rename byte to uint8_t (#12308)
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@@ -43,7 +43,7 @@ struct HouseScopeResolver : public ScopeResolver {
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}
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uint32_t GetRandomBits() const override;
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uint32_t GetVariable(byte variable, [[maybe_unused]] uint32_t parameter, bool *available) const override;
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uint32_t GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool *available) const override;
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uint32_t GetTriggers() const override;
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};
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@@ -56,7 +56,7 @@ struct HouseResolverObject : public ResolverObject {
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CallbackID callback = CBID_NO_CALLBACK, uint32_t param1 = 0, uint32_t param2 = 0,
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bool not_yet_constructed = false, uint8_t initial_random_bits = 0, CargoTypes watched_cargo_triggers = 0);
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ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
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ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, uint8_t relative = 0) override
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{
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switch (scope) {
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case VSG_SCOPE_SELF: return &this->house_scope;
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@@ -88,7 +88,7 @@ struct HouseClassMapping {
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};
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void ResetHouseClassIDs();
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HouseClassID AllocateHouseClassID(byte grf_class_id, uint32_t grfid);
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HouseClassID AllocateHouseClassID(uint8_t grf_class_id, uint32_t grfid);
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void InitializeBuildingCounts();
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void IncreaseBuildingCount(Town *t, HouseID house_id);
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