Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -191,7 +191,7 @@ static uint32_t GetObjectIDAtOffset(TileIndex tile, uint32_t cur_grfid)
* @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
* @return a construction of bits obeying the newgrf format
*/
static uint32_t GetNearbyObjectTileInformation(byte parameter, TileIndex tile, ObjectID index, bool grf_version8)
static uint32_t GetNearbyObjectTileInformation(uint8_t parameter, TileIndex tile, ObjectID index, bool grf_version8)
{
if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
bool is_same_object = (IsTileType(tile, MP_OBJECT) && GetObjectIndex(tile) == index);
@@ -226,7 +226,7 @@ static uint32_t GetClosestObject(TileIndex tile, ObjectType type, const Object *
* @param current Object for which the inquiry is made
* @return The formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
*/
static uint32_t GetCountAndDistanceOfClosestInstance(byte local_id, uint32_t grfid, TileIndex tile, const Object *current)
static uint32_t GetCountAndDistanceOfClosestInstance(uint8_t local_id, uint32_t grfid, TileIndex tile, const Object *current)
{
uint32_t grf_id = GetRegister(0x100); // Get the GRFID of the definition to look for in register 100h
uint32_t idx;
@@ -253,7 +253,7 @@ static uint32_t GetCountAndDistanceOfClosestInstance(byte local_id, uint32_t grf
}
/** Used by the resolver to get values for feature 0F deterministic spritegroups. */
/* virtual */ uint32_t ObjectScopeResolver::GetVariable(byte variable, [[maybe_unused]] uint32_t parameter, bool *available) const
/* virtual */ uint32_t ObjectScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool *available) const
{
/* We get the town from the object, or we calculate the closest
* town if we need to when there's no object. */