Codechange: rename byte to uint8_t (#12308)
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@@ -25,8 +25,8 @@ struct Object : ObjectPool::PoolItem<&_object_pool> {
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Town *town; ///< Town the object is built in
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TileArea location; ///< Location of the object
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TimerGameCalendar::Date build_date; ///< Date of construction
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byte colour; ///< Colour of the object, for display purpose
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byte view; ///< The view setting for this object
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uint8_t colour; ///< Colour of the object, for display purpose
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uint8_t view; ///< The view setting for this object
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/** Make sure the object isn't zeroed. */
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Object() {}
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