Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -41,7 +41,7 @@
static bool _read_ttdpatch_flags; ///< Have we (tried to) read TTDPatch extra flags?
static uint16_t _old_extra_chunk_nums; ///< Number of extra TTDPatch chunks
static byte _old_vehicle_multiplier; ///< TTDPatch vehicle multiplier
static uint8_t _old_vehicle_multiplier; ///< TTDPatch vehicle multiplier
void FixOldMapArray()
{
@@ -111,7 +111,7 @@ static void FixTTDDepots()
#define FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z)
static uint32_t RemapOldTownName(uint32_t townnameparts, byte old_town_name_type)
static uint32_t RemapOldTownName(uint32_t townnameparts, uint8_t old_town_name_type)
{
switch (old_town_name_type) {
case 0: case 3: // English, American
@@ -304,7 +304,7 @@ static bool FixTTOMapArray()
case MP_TUNNELBRIDGE:
if (HasBit(tile.m5(), 7)) { // bridge
byte m5 = tile.m5();
uint8_t m5 = tile.m5();
tile.m5() = m5 & 0xE1; // copy bits 7..5, 1
if (GB(m5, 1, 2) == 1) tile.m5() |= 0x02; // road bridge
if (GB(m5, 1, 2) == 3) tile.m2() |= 0xA0; // monorail bridge -> tubular, steel bridge
@@ -1281,7 +1281,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
switch (v->type) {
case VEH_TRAIN: {
static const byte spriteset_rail[] = {
static const uint8_t spriteset_rail[] = {
0, 2, 4, 4, 8, 10, 12, 14, 16, 18, 20, 22, 40, 42, 44, 46,
48, 52, 54, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 120, 122,
124, 126, 128, 130, 132, 134, 136, 138, 140
@@ -1508,7 +1508,7 @@ static bool LoadOldMapPart1(LoadgameState *ls, int)
}
auto range = Map::Iterate();
for (auto it = range.begin(); it != range.end(); /* nothing. */) {
byte b = ReadByte(ls);
uint8_t b = ReadByte(ls);
for (int i = 0; i < 8; i += 2, ++it) (*it).m6() = GB(b, i, 2);
}
}
@@ -1586,8 +1586,8 @@ static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int)
extern TileIndex _cur_tileloop_tile;
extern uint16_t _disaster_delay;
extern byte _trees_tick_ctr;
extern byte _age_cargo_skip_counter; // From misc_sl.cpp
extern uint8_t _trees_tick_ctr;
extern uint8_t _age_cargo_skip_counter; // From misc_sl.cpp
extern uint8_t _old_diff_level;
extern uint8_t _old_units;
static const OldChunks main_chunk[] = {
@@ -1808,7 +1808,7 @@ bool LoadTTOMain(LoadgameState *ls)
_read_ttdpatch_flags = false;
std::array<byte, 103 * sizeof(Engine)> engines; // we don't want to call Engine constructor here
std::array<uint8_t, 103 * sizeof(Engine)> engines; // we don't want to call Engine constructor here
_old_engines = (Engine *)engines.data();
std::array<StringID, 800> vehnames;
_old_vehicle_names = vehnames.data();